Difference between revisions of "Asura Lord/Builds"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | ||
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Asura Lord|pvebest1=Red|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Teal |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
|pro= | |pro= | ||
*Incredibly high ST damage that also generates Bonus Turns thanks to his high Crit Rate. | *Incredibly high ST damage that also generates Bonus Turns thanks to his high Crit Rate. | ||
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*With panels, he offers his team a total of 60% critical hit rate, helping out teams like [[Hachiman]] [[Democalypse]] prelim teams. | *With panels, he offers his team a total of 60% critical hit rate, helping out teams like [[Hachiman]] [[Democalypse]] prelim teams. | ||
|con= | |con= | ||
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*High MP cost mandates the use of Divine [[Brands]] if Panel 2 is not unlocked, which can slightly reduce his damage potential. | *High MP cost mandates the use of Divine [[Brands]] if Panel 2 is not unlocked, which can slightly reduce his damage potential. | ||
*Middling AGI makes him slightly awkward to fit in fast or slow teams. | *Middling AGI makes him slightly awkward to fit in fast or slow teams. |
Latest revision as of 01:05, 24 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Asura Lord |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Archetype(s)
- Red: Gigantomachia for a strong Phys AOE for sweeping
- Purple: Innate Master Assassin to boost Slaughter All's damage. Also saves a transfer of Master Assassin.
- Teal: Drain Phys for drain teams to cheese certain boss fights. Pairs well with Demiurge to take full advantage of Drain Phys + innate Repel Fire and Light.
Skill Transfers
Damage boosters for Almighty damage as Slaughter All is his primary form of damage. Crit boosters to take advantage of his passive: Endless War, which boosts the party's crit damage. Accuracy boosters if needed.
Damage Boosters:
- Almighty Survivor: Boosts almighty damage for Slaughter All and gives him an Endure. Very rare and hard to obtain, only accessible from Red Beelzebub (Human) as Gacha.
- Almighty Boost: Boosts almighty damage. Very rare skill, only obtainable from Red Demiurge as Gacha.
- Assassin: Boosts ST damage for Slaughter All. Much cheaper and accessible.
- Wicked Strike: Boosts both crit damage and crit rate.
- Epitome of Carnage: Boosts Phys damage for Gigantomachia if red, plus increases crit rate.
- Death Blow: Boosts crit damage. Great alternative form of damage enhancement as almighty boosters are rare and hard to obtain. Strongest damage booster for Asura Lord currently.
- Phys Amp: Highest damage boost for Gigantomachia in red.
- Phys Boost: Early game/budget option for Gigantomachia in red.
Crit Boosters:
- Wicked Strike: Boosts both crit damage and crit rate.
- Savage Glee: Grants the highest crit modifier, allowing for consistent crits when paired with Endless War.
- Epitome of Carnage: Increases crit rate and Boosts Phys damage for Gigantomachia if red.
- Auto-Rebellion: Guarantees a crit on the first hit, but only available via Yellow Tokisada and Yellow Marici as Gacha.
- Bloody Glee: Early game/budget option.
Accuracy Boosters:
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed.
- Enduring Soul/+: Adds survivability.
- Auto Taruka/Sukukaja/Sukunda/etc.: Gives the team buff control (Same applies to the Solar & Lunar skills)
Brands
- Stat priorities: Phys ATK%, Phys AC%, Critical%,.
- Divine: Allows him to cast Slaughter All and/or Gigantomachia more frequently.
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
PVE Farming | |||
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Transferred Skills | Notes:
Wicked Strike + EOC gives him a high crit rate to crit consistently, plus EOC boosts Gigantomachia's damage, as well as Wicked Strike boosting crit damage for an blanket damage boost for both Slaughter All and Gigantomachia. Perfect for sweeping enemy teams, before using Slaughter All to hit the boss hard. Death Blow can also be used to boost both attacks. | ||
Wicked Strike | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
Divine + Aim with Phys ATK%. | |||
Target Stats | |||
- |
The Almighty Clap Lord | |||
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Transferred Skills | Notes:
Wicked Strike for consistent crits & added crit damage, and with Master Assassin, Endless War and Death Blow, Slaughter All can dish out tons of ST damage. Perfect for clearing boss fights fast. Almighty Survivor/Boost or Assassin can be used as for a blanket damage boost. Speedster can be used to boost team speed for faster bosses. | ||
Wicked Strike | Death Blow | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
Divine + Aim with Phys ATK% | |||
Target Stats | |||
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