Difference between revisions of "Astaroth/Builds"

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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Astaroth|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal|pvpbest3=Red
+
<section begin=tierentry />{{TierListData|demon=Astaroth|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal
|pve=4
+
|pve=A
|offensive=5|defensive=5
+
|offensive=B|defensive=B
|democPrelim=5
 
|democBoss=5
 
 
|pro=
 
|pro=
*'''Demons die when they are killed''' by [[Lord Astaroth]], letting him be a hard counter to revive teams that don't have Maria
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*'''Demons are Revive Sealed when they are killed''' by [[Lord Astaroth]], letting him be a hard counter to revive teams that don't have [[Maria]] or [[Ouroboros]].
*When enemies die, he offers incredible buff control, swinging every offensive buff and debuff in his team's favor. In addition to this, the first time an enemy dies, he gives his team a press turn, allowing up to 6 press turns when paired with [[Masakado A]]
+
*When enemies die, he offers powerful buff control, swinging both attack and evasion buffs and debuffs in his team's favor. In addition to this, the first time an enemy dies, he gives his team a press turn, allowing for tons of press turns when partnered with demons like [[Zeus]], [[Cleopatra]], [[Pascal]] or [[Camael]].
*[[Lord Astaroth]] has absurd damage, doing 250 damage total with bonus crit rate. The second hit can also be used to check evasive targets without risking press turns. It also only costs 5 mp base, and is reduced to 4 mp with his first panel, meaning when paired with Maria, he can use it every turn even with war brands.
+
*[[Lord Astaroth]] has high damage, doing 250 damage total with bonus crit rate. The second hit can also be used to check evasive targets without risking press turns. With max skill level and panel 1, its cost can be reduced to 4 MP, meaning when paired with [[Apsu]] or [[Kalki]], he can use it every turn even with War brands.
*With the second highest agi in the game, and 70% battle speed built into his kit with 20% more in panels, he's going to make your teams fast.
+
*Commonly used as bait for [[Camael]]'s Spirit Chains (Indignation), as he has Phys Pierce and is hit less hard by the inability to use his attacks. This is currently his strongest use, boosting team speed while also offering a press turn, buff control and redirecting Spirit Chains onto himself in order to allow other demons to do their jobs more effectively.
*Does so much damage he doesn't just need to be in fast teams. He also functions great in midrange teams, especially when paired with Maria.
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*He has 100% crit rate built right into his kit, meaning unless he's against [[Epitome of Fortitude]] or [[Wild Instinct]], he's essentially guaranteed to crit.
*An absolutely absurd 100% crit rate built right into his kit, meaning unless he's against [[Epitome of Fortitude]] or [[Wild Instinct]], he's essentially guaranteed to crit.
+
*With top 10 AGI in the game, and 70% battle speed built into his kit with 20% more in panels, he's going to make your teams quite fast.  
*Amazing panels, with the aforementioned mp reduction in p1, a huge party crit rate and hit rate buff in p2, and even more speed and damage in p3
+
*Amazing panels, with the aforementioned MP reduction in P1, a huge party crit rate and hit rate buff in p2, and even more speed and damage in p3
*Amazing awaken skills, offering aoe mp drain, buff control, damage, or [[Repel Phys]], depending on what you need
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*Amazing awaken skills, offering AoE MP drain, buff control, damage, or [[Repel Phys]], depending on what you need.
*Completely redefined the pvp meta. He hits so hard that if you don't have a way to deal with his damage, you will struggle to climb.
 
 
|con=
 
|con=
*Red awaken skill, [[Cleaving Aura]], is one of the best mp drain skills in the game, but the ai will attack into ndr, limiting its power on pvp defense teams.
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*Red's awaken skill [[Cleaving Aura]], while a great MP drain skill, performs poorly in the current meta. [[Kalki]]'s and [[Femto]]'s unpiercable Drain/Repel Phys respectively makes the move unusable when facing him. On defense, Astaroth's AI will also use Cleaving Aura to attack into NDR, limiting his own team's actions.
*T1 teams built with him have to choose between speed, or being able to deal with the bulk of Maria teams, meaning randoming can be risky
+
*T1 teams built with him have to choose between speed, or being able to deal with the bulk of [[Idun]] and [[Bulwark]] teams, meaning randoming can be risky.
*Constantly chains effects, slowing down pve clear times
+
*His damage has fallen off, and he often now is more used for his supportive effects and as [[Camael]] bait.
 +
*Constantly chains effects, slowing down PvE clear times.
 
*No innate [[Mara]]
 
*No innate [[Mara]]
 +
|pairwith=
 +
*{{DemonIcon|Lost Name|size=32px}} {{DemonIcon|Homura Akemi|size=32px}} {{DemonIcon|Cleopatra|size=32px}} {{DemonIcon|Apsu|size=32px}} {{DemonIcon|Femto|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 23:28, 22 July 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Astaroth.jpg Astaroth
Any Purple Teal A B B -
Pros
  • Demons are Revive Sealed when they are killed by Lord Astaroth, letting him be a hard counter to revive teams that don't have Maria or Ouroboros.
  • When enemies die, he offers powerful buff control, swinging both attack and evasion buffs and debuffs in his team's favor. In addition to this, the first time an enemy dies, he gives his team a press turn, allowing for tons of press turns when partnered with demons like Zeus, Cleopatra, Pascal or Camael.
  • Lord Astaroth has high damage, doing 250 damage total with bonus crit rate. The second hit can also be used to check evasive targets without risking press turns. With max skill level and panel 1, its cost can be reduced to 4 MP, meaning when paired with Apsu or Kalki, he can use it every turn even with War brands.
  • Commonly used as bait for Camael's Spirit Chains (Indignation), as he has Phys Pierce and is hit less hard by the inability to use his attacks. This is currently his strongest use, boosting team speed while also offering a press turn, buff control and redirecting Spirit Chains onto himself in order to allow other demons to do their jobs more effectively.
  • He has 100% crit rate built right into his kit, meaning unless he's against Epitome of Fortitude or Wild Instinct, he's essentially guaranteed to crit.
  • With top 10 AGI in the game, and 70% battle speed built into his kit with 20% more in panels, he's going to make your teams quite fast.
  • Amazing panels, with the aforementioned MP reduction in P1, a huge party crit rate and hit rate buff in p2, and even more speed and damage in p3
  • Amazing awaken skills, offering AoE MP drain, buff control, damage, or Repel Phys, depending on what you need.
Cons
  • Red's awaken skill Cleaving Aura, while a great MP drain skill, performs poorly in the current meta. Kalki's and Femto's unpiercable Drain/Repel Phys respectively makes the move unusable when facing him. On defense, Astaroth's AI will also use Cleaving Aura to attack into NDR, limiting his own team's actions.
  • T1 teams built with him have to choose between speed, or being able to deal with the bulk of Idun and Bulwark teams, meaning randoming can be risky.
  • His damage has fallen off, and he often now is more used for his supportive effects and as Camael bait.
  • Constantly chains effects, slowing down PvE clear times.
  • No innate Mara
Notes -
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Red: Cleaving Aura for a powerful Phys AOE that burns enemy MP
  • Purple: Phys Amp for more damage, plus it saves a skill slot

Skill Transfers

Damage Boosters to allow Lord Astaroth and Cleaving Aura in red to deal as much damage as possible. Crit boosters are also useful to add on to his already high crit rate to get around demons with tons of crit resistance. Accuracy boosters help to hit dodge tanks more consistently.

Damage Boosters:

  • Phys Amp: Highest Phys damage modifier if not purple.
  • Wicked Strike: Crit damage + crit rate modifier all in 1 skill.
  • Master Assassin: Highest ST damage modifier for Lord Astaroth.
  • Death Blow: Crit damage booster that pairs well with his already naturally sky high crit rate.
  • Phys Survivor: Phys damage modifier + Endure.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Phys Boost: Early game/budget option.
  • Assassin: Early game/budget option.

Crit boosters:

  • Wicked Strike: Crit damage + crit rate modifier.
  • Epitome of Finesse: Crit rate + accuracy modifier.
  • Epitome of Carnage: Phys damage modifier + crit rate modifier.
  • Savage Glee: Highest Crit rate modifier.
  • Bloody Glee: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Finesse: Crit rate + accuracy modifier.
  • Epitome of Aggression: Accuracy + ailment resistance modifier.
  • Good Aim: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed if needed.
  • Enduring Soul/+: Adds an endure if needed.

Brands

  • Stat priorities: Phys ATK%, Phys AC%, Speed%
  • War: Boosts damage output.
  • Divine: Allows him to literally spam Lord Astaroth with P1.
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Speed: Boosts team speed if needed.

Mitama

  1. STR (20): To boost damage output.
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (10): Increases his chances of landing attacks and crits.

Build(s)

High-Speed Impact
ArchPurple.png Transferred Skills Notes:

Another T1 team's wet dream. Even faster and stronger than Koga, has access to revive seal, +70% speed increase, godly crit rate and accuracy and can provide more offensive pressure with Kuyo Flash debuffs and extra Press Turn generation when a demon dies (extra PT is only once per battle). Speedster can be ran for a faster team if needed. Red can be useful for sweeping and provides good defensive utility with MP burn. Divines + P1 provides infinite Lord Astaroths if needed. Accuracy boosters and Aim brands can be more impactful if facing tons of dodge tanks.

Phys Survivor Wicked Strike
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Speed/Aim with Phys ATK%
Target Stats
-