Difference between revisions of "Michael"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1028 (190/331)
+
|max_hp= 1028 (259/415)
|max_str= 183 (85/331)
+
|max_str= 183 (119/415)
|max_mag= 183 (114/331)
+
|max_mag= 183 (154/415)
|max_vit= 140 (190/331)
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|max_vit= 140 (259/415)
|max_agi= 158 (89/331)
+
|max_agi= 158 (139/415)
|max_luck= 120 (287/331)
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|max_luck= 120 (371/415)
 
|patk= 714
 
|patk= 714
 
|pdef= 575
 
|pdef= 575
 
|matk= 714
 
|matk= 714
 
|mdef= 575
 
|mdef= 575
|panel1= +15% damage to attacks that target all or random enemies.
+
|panel1= +15% to damage dealt by attacks that target all or random enemies. +20% to own affect on Battle Speed.
 
|panel2= +20% to own affect on Battle Speed. -50% to Light damage received.
 
|panel2= +20% to own affect on Battle Speed. -50% to Light damage received.
 
|panel3= +25% to Light damage.
 
|panel3= +25% to Light damage.
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|g_purple= Ziodyne
 
|g_purple= Ziodyne
 
|g_teal= Null Bind
 
|g_teal= Null Bind
|awaken1= M-Light|awaken2=L-Light|awaken3=M-Lawful|awaken4=L-Lawful|awaken1amnt=20.0M|awaken2amnt=15.0L|awaken3amnt=20.0M|awaken4amnt=15.0L
+
|awaken1= M-Light|awaken2=L-Light|awaken3=M-Lawful|awaken4=L-Lawful|awaken1amnt=20M|awaken2amnt=15L|awaken3amnt=20M|awaken4amnt=15L
 
|gacha= False
 
|gacha= False
 
|event= False
 
|event= False

Revision as of 13:12, 23 June 2024

Stats

Michael.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Null Null - Repel Weak
Info
Rarity Race Grade AI
5★ Herald 90 Attack
6★ Stats
HP 1028 (259/415) Vitality 140 (259/415)
Strength 183 (119/415) Agility 158 (139/415)
Magic 183 (154/415) Luck 120 (371/415)
PATK 714 PDEF 575
MATK 714 MDEF 575
Innate Skills
Passive.png Life Aid Passive Heals 30% HP when clearing a wave.
Light.png Soul Judgement 5 MP Inflicts Light (Magic, Power: 40) damage 7 times with Remnants and Bulwark Pierce on Random Enemies.

Activates the following Chain Effect if the attack is successful:

Restores 15% HP to all party members, then decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
Almighty.png Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
ArchClear.png
Awaken: Passive.png Endure Passive HP stops at 1 HP upon receiving the first killing blow.
Gacha: -
ArchRed.png
Awaken: Light.png Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.
Gacha: Phys.png Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
ArchYellow.png
Awaken: Recovery.png Mediarahan 9 MP Heals All Party Members with 130 power. (9 uses)
Gacha: Passive.png Magic Amp III Passive +15 to Magic.
ArchPurple.png
Awaken: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Gacha: Elec.png Ziodyne 6 MP Inflicts Elec (Magic) damage with 160 power on a Single Enemy.
ArchTeal.png
Awaken: Passive.png Repel Dark Passive Adds Dark Repel.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +15% to damage dealt by attacks that target all or random enemies. +20% to own affect on Battle Speed. +20% to own affect on Battle Speed. -50% to Light damage received. +25% to Light damage. +30% to own affect on Battle Speed. Adds Light Pierce and +15% to damage inflicted by all party members of the Divine/Herald races while the one with this skill is alive.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)

Availability


Michael/Sword Michael/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Michael.jpg Michael
Teal Red Red Teal S B B B
Pros
  • Archangel's Revelation casts a 1-turn Luster Candy and Tetraja, then grants his team a large Bulwark at the start of every own turn. Additionally, he will lower all enemies' Light Affinity by 3 levels for 1 turn. This is unprecedented for a fusible and does not have a battle limit!
    • As a bonus under Tetraja, his team will take -20% damage from enemies' random-targeting skills.
  • Soul Judgement deals massive damage against single targets, ideal for bosses and Democalypse. If panel 2, it also generates an extra press turn icon (once per turn). It is also incredibly useful for Sloth 14 as it Bulwark Pierces while healing his party for 15% of their HP and casts a 1-turn Debilitate.
  • While he has pretty mediocre MAG stats, Panels 1, 2, and 3 help to offset this by providing +75% to his overall damage output.
  • Panels 1, 2, and 3 increase his Battle Speed by 90% in total, allowing him to act as the team's Speedster particularly for Archangels or for a slow Sloth 14 team.
  • Panel 3 confers Light Pierce and a 15% damage increase to all Herald and Divine demons in the party. This is very useful, as most demons of those races have Light spells, but several don't have Light Pierce (specifically Mastema pre-P4, Red Metatron, and demons 4-star or below).
  • Panel 4 provides an extra single hit to a random enemy after Michael activates any random skill (mostly used for Soul Judgement). This also chains with itself, meaning it triggers twice. This is great for finishing off Endures or a low HP enemy.
    • This being a separate chain from Soul Judgement also means that Mithras or Metatron M's light damage chains will trigger twice whenever Michael casts his skill.
  • Very good set of resistances, especially in Teal.
Cons
  • Weak to Dark unless Teal.
  • Expensive to fuse (only 5+5 fusion paths are available).
  • No innate Light Pierce (before p3) can cause trouble in PvP when going against Attribute Affinity Reinforcement demons, such as Baphomet A.
    • This is worsened by Soul Judgement being a random target skill, which is a liability against such teams. Red's Thunderclap can help a little, but it lacks Bulwark Pierce.
  • Not great transfer or awakening skills. Red is not suited for Democalypse boss, since it may cause his AI to use Thunderclap instead of Soul Judgement, resulting in less damage output.
Notes
  • The bonus hits provided by Panel 4 are coded as a different skill from Soul Judgement and will not inherit effects such as Concentrate.
  • Michael is effectively a straight upgrade from Barong in terms of fusible supports. Synergizing with this, both demons prefer Teal, and Michael's cheapest fusion path is Barong + Ishtar. Newer players can consider making a Teal Barong, using him to progress (but not investing into him too heavily, i.e. no panels, evolving, or skill levels), then fusing the Barong with a Clear Ishtar to get a Teal Michael.
Synergies -

PvE Builds

Archetype(s)

  • Red: Discounted Thunderclap for a strong ST attack.
  • Teal: Repel Dark to cover his weakness

Skill Transfers

Damage boosters so Soul Judgement will deal as much damage as possible. Damage Boosters:

  • Light Amp: Highest Light damage modifier.
  • Butcher: Boosts Soul Judgement
  • Light Survivor: Light damage modifier + endure.
  • Light Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Soul Judgement more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost team speed.

Build(s)

"Closest to god" lol
ArchTeal.png Transferred Skills Notes:

Must be P4 otherwise he is detriment to Archangels. Allows Archangels to become faster, deal more damage and gain Light Pierce. Soul Judgement allows him to be a boss killer.

Speedster Light Amp
Infused Mitama
Ma 20 Ag 20
Brands
Divine + Speed with Mag ATK%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

His name means "Who is Like God" and is one of the archangels. When Lucifer rebelled against God, the great strategist Michael was the one to defeat and trap Lucifer. He is well known for many other spectacular deeds, and to this day has a strong following in Europe.