Difference between revisions of "Nergal/Builds"

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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple
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<section begin=tierentry />{{TierListData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple
|pve=6|offensive=6|defensive=6
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|pve=D
 +
|offensive=F|defensive=F
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|democPrelim=4
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|democBoss=2
 
|pro=
 
|pro=
*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment teams.
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*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for [[Ailment Team]]s.
**However, this requires investment into ailment infliction initially against some targets and also consuming a press turn. Meaning you can't remove barriers + die for me dai against intimidating stance teams with him. It also means you can't double ailment first turn against inti stance teams making you risk losses to status break outs and crit passing. The advantage to this is that your ailment sweepers will get to stat into damage. Unfortunately this point is entirely negated by Pale Rider, who does true damage and will kill an enemy team in two turns without fail.
+
*High STR, [[Auto-Taruka]] in Purple and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled.
+
*Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with [[Pale Rider]].
*Auto-Rebellion on Poison further boosts his damage and synergizes well with [[Pale Rider]].
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*At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger [[Hachiman]] giving him potential use with [[Tiamat A]] as a quick sweep.
*Is a very strong set up based sweeper
 
 
|con=
 
|con=
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
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*Weak to Ice.
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
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*Ailments fall flat in late/endgame PvE because of inflated enemy stats.
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. Making him an outright inferior option for control based ailment teams.
+
*Hard countered by Ailment Cleansers like [[Maria]], [[Lugh]] or [[Okuninushi]] in PvP.
*Set up based sweeping takes too long and is out classed by basically any non-setup based sweeper such as Masakado or Shiva A.
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*No innate Pierce until Panel 3 is unlocked.
 
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*Panel 4 will consume the [[Rebellion]] granted by [[Meslamtaea]], unless you inflict poison a second time later in the turn.
 +
*Low damage on Panel 4 makes his use with [[Hachiman]] difficult as he'll create bulwarks for [[Demeter]], which block ailments.
 +
|notes=
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
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== PvP Builds ==
 
== PvP Builds ==
 +
===Archetype(s)===
 +
* Purple: Auto-Taruka for buff control
 +
 +
===Skill Transfers===
 +
Ailment infliction Boosters to consistently apply Weak.
 +
 +
Ailment Infliction Boosters:
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* Insanity: Highest Ailment infliction modifier.
 +
* Ailment Survivor: Ailment infliction modifier + endure.
 +
* Epitome of Madness: Ailment infliction + evasion modifier.
 +
* Madness: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* Null/Resist Ice: Covers his weakness
 +
* Enduring Soul +: Adds survivability
 +
* Speedster: Boosts team speed if needed.
 +
 +
===Brands===
 +
*Stat priorities: Ailment Infliction%, Speed%
 +
* Sick: Boosts ailment infliction rate
 +
* Divine: Allows him to literally spam Plague of Babylon
 +
* Speed: Boosts team speed if needed.
 +
 +
 +
===Mitama===
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# STR (10): To boost damage output if he is needed to attack
 +
# AGI (20): Increases his accuracy and team speed.
 +
# LUK (20): Increases his chances of landing ailments
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
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|use=You've got me weak on my knees
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|archetype=Purple
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|skill1=Ailment Survivor
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|skill2=Insanity
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|stmitama=10
 +
|mamitama=
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|vimitama=
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|agmitama=20
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|lumitama=20
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|brands=Sick + Speed with Ailment Infliction%
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|lvreq=
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|hpreq=
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|mdefreq=
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|matkreq=
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|pdefreq=
 +
|patkreq=
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|acreq=
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|evreq=
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|buildnotes=The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.
 +
}}
 +
 +
==Samael versus Nergal==
 +
P3 [[Samael]] and [[Nergal]] both play a similar role in providing [[Barrier Break]] for Ailment teams.
 +
*Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
 +
*P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double [[Intimidating Stance]].
 +
*Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
 +
*Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
 +
*Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
 +
*When paired with [[Pale Rider]], damage does not matter as he will kill all poisoned enemies in two turns without fail.

Latest revision as of 08:52, 1 November 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nergal.jpg Nergal
Red Purple Purple D F F -
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for Ailment Teams.
  • High STR, Auto-Taruka in Purple and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with Pale Rider.
  • At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger Hachiman giving him potential use with Tiamat A as a quick sweep.
Cons
  • Weak to Ice.
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats.
  • Hard countered by Ailment Cleansers like Maria, Lugh or Okuninushi in PvP.
  • No innate Pierce until Panel 3 is unlocked.
  • Panel 4 will consume the Rebellion granted by Meslamtaea, unless you inflict poison a second time later in the turn.
  • Low damage on Panel 4 makes his use with Hachiman difficult as he'll create bulwarks for Demeter, which block ailments.
Notes -
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Auto-Taruka for buff control

Skill Transfers

Ailment infliction Boosters to consistently apply Weak.

Ailment Infliction Boosters:

  • Insanity: Highest Ailment infliction modifier.
  • Ailment Survivor: Ailment infliction modifier + endure.
  • Epitome of Madness: Ailment infliction + evasion modifier.
  • Madness: Early game/budget option.

Other/Misc. Skills:

  • Null/Resist Ice: Covers his weakness
  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Ailment Infliction%, Speed%
  • Sick: Boosts ailment infliction rate
  • Divine: Allows him to literally spam Plague of Babylon
  • Speed: Boosts team speed if needed.


Mitama

  1. STR (10): To boost damage output if he is needed to attack
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (20): Increases his chances of landing ailments

Build(s)

You've got me weak on my knees
ArchPurple.png Transferred Skills Notes:

The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors.

Ailment Survivor Insanity
Infused Mitama
St 10 Ag 20 Lu 20
Brands
Sick + Speed with Ailment Infliction%
Target Stats
-


Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.