Difference between revisions of "Nergal/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry /> | + | <section begin=tierentry />{{TierListData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple |
− | {{ | + | |pve=D |
− | |pve= | + | |offensive=F|defensive=F |
− | |offensive=|defensive= | + | |democPrelim=4 |
+ | |democBoss=2 | ||
|pro= | |pro= | ||
+ | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak and Poison status, making him an incredible setup for [[Ailment Team]]s. | ||
+ | *High STR, [[Auto-Taruka]] in Purple and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. | ||
+ | *Team-wide Auto-Rebellion upon inflicting Poison boosts his damage and synergizes with [[Pale Rider]]. | ||
+ | *At Panel 4, deals AoE Phys damage upon Poisoning an enemy, once per turn, which can trigger [[Hachiman]] giving him potential use with [[Tiamat A]] as a quick sweep. | ||
|con= | |con= | ||
− | }} | + | *Weak to Ice. |
− | <section end=tierentry /> | + | *Ailments fall flat in late/endgame PvE because of inflated enemy stats. |
+ | *Hard countered by Ailment Cleansers like [[Maria]], [[Lugh]] or [[Okuninushi]] in PvP. | ||
+ | *No innate Pierce until Panel 3 is unlocked. | ||
+ | *Panel 4 will consume the [[Rebellion]] granted by [[Meslamtaea]], unless you inflict poison a second time later in the turn. | ||
+ | *Low damage on Panel 4 makes his use with [[Hachiman]] difficult as he'll create bulwarks for [[Demeter]], which block ailments. | ||
+ | |notes= | ||
+ | }}<section end=tierentry /> | ||
|} | |} | ||
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== PvP Builds == | == PvP Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Purple: Auto-Taruka for buff control | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Ailment infliction Boosters to consistently apply Weak. | ||
+ | |||
+ | Ailment Infliction Boosters: | ||
+ | * Insanity: Highest Ailment infliction modifier. | ||
+ | * Ailment Survivor: Ailment infliction modifier + endure. | ||
+ | * Epitome of Madness: Ailment infliction + evasion modifier. | ||
+ | * Madness: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Null/Resist Ice: Covers his weakness | ||
+ | * Enduring Soul +: Adds survivability | ||
+ | * Speedster: Boosts team speed if needed. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Ailment Infliction%, Speed% | ||
+ | * Sick: Boosts ailment infliction rate | ||
+ | * Divine: Allows him to literally spam Plague of Babylon | ||
+ | * Speed: Boosts team speed if needed. | ||
+ | |||
+ | |||
+ | ===Mitama=== | ||
+ | # STR (10): To boost damage output if he is needed to attack | ||
+ | # AGI (20): Increases his accuracy and team speed. | ||
+ | # LUK (20): Increases his chances of landing ailments | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=You've got me weak on my knees | ||
+ | |archetype=Purple | ||
+ | |skill1=Ailment Survivor | ||
+ | |skill2=Insanity | ||
+ | |stmitama=10 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=20 | ||
+ | |brands=Sick + Speed with Ailment Infliction% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors. | ||
+ | }} | ||
+ | |||
+ | ==Samael versus Nergal== | ||
+ | P3 [[Samael]] and [[Nergal]] both play a similar role in providing [[Barrier Break]] for Ailment teams. | ||
+ | *Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons. | ||
+ | *P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double [[Intimidating Stance]]. | ||
+ | *Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him. | ||
+ | *Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions. | ||
+ | *Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer. | ||
+ | *When paired with [[Pale Rider]], damage does not matter as he will kill all poisoned enemies in two turns without fail. |
Latest revision as of 08:52, 1 November 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Nergal |
D | F | F | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes | - | ||||||
Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Auto-Taruka for buff control
Skill Transfers
Ailment infliction Boosters to consistently apply Weak.
Ailment Infliction Boosters:
- Insanity: Highest Ailment infliction modifier.
- Ailment Survivor: Ailment infliction modifier + endure.
- Epitome of Madness: Ailment infliction + evasion modifier.
- Madness: Early game/budget option.
Other/Misc. Skills:
- Null/Resist Ice: Covers his weakness
- Enduring Soul +: Adds survivability
- Speedster: Boosts team speed if needed.
Brands
- Stat priorities: Ailment Infliction%, Speed%
- Sick: Boosts ailment infliction rate
- Divine: Allows him to literally spam Plague of Babylon
- Speed: Boosts team speed if needed.
Mitama
- STR (10): To boost damage output if he is needed to attack
- AGI (20): Increases his accuracy and team speed.
- LUK (20): Increases his chances of landing ailments
Build(s)
You've got me weak on my knees | |||
---|---|---|---|
Transferred Skills | Notes:
The corner stone of any ailment centric team. Pair with Angra to bind, poison, mute, charm and curse all enemies once he fires off a single Plague of Babylon, to shut down teams without a cleric. Also works well with other powerful ailment inflictors. | ||
Ailment Survivor | Insanity | ||
Infused Mitama | |||
St 10 Ag 20 Lu 20 | |||
Brands | |||
Sick + Speed with Ailment Infliction% | |||
Target Stats | |||
- |
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.