Difference between revisions of "Shiva/Builds"
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*No Pierce until Panel 4, requiring a lot of investment. | *No Pierce until Panel 4, requiring a lot of investment. | ||
*Weak to Ice unless Teal. | *Weak to Ice unless Teal. | ||
− | *Very expensive to fuse. This is also bad since [[Kartikeya]], one of the most important demons for both PvE and PvP, can only be obtained through a Multi-Fusion involving a Clear Shiva, making it difficult to panel them both at the same time. | + | *Very expensive to fuse (only 5+5 fusion paths are available). This is also bad since [[Kartikeya]], one of the most important demons for both PvE and PvP, can only be obtained through a Multi-Fusion involving a Clear Shiva, making it difficult to panel them both at the same time. |
*Expensive with limited damage output. Unsuited for the current meta. | *Expensive with limited damage output. Unsuited for the current meta. | ||
|notes= | |notes= |
Revision as of 13:56, 2 February 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Shiva |
4 | 1 | 1 | 5 | 3 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
Archetype(s)
- Red: Discounted God's Hand for a strong ST Phys skill. Also costs 5 MP if P3.
- Teal: Drain Ice to cover his weakness. Also great with Rama or Demiurge to cheese boss fights as he drain Fire and Elec innately as well.
Skill Transfers
Damage Boosters to make Shiva hit hard as possible. Accuracy boosters if facing fast/dodgy enemies.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Butcher: Boosts AOE damage for Vorpal Blade, useful if not red.
- Death Blow: Great if he's P4 and Pralaya is cast first to gain Rebellion.
- Epitome of Carnage: Boosts Phys damage + Crit rate.
- Phys Boost: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy booster.
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist/Null Ice: Great to cover weakness if not Teal.
- Enduring Soul/+: Adds survivability.
Brands
- Stat priorities: Phys ATK%, Phys AC%.
- War: Boosts his damage.
- Divine: Allows him to use Vorpal Blade, God's Hand and Pralaya (if P4) more often
- Aim: Boosts his shaky accuracy to ensure no Press Turns are wasted, plus if he misses, he cannot crit to activate P3.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
Tandava | |||
---|---|---|---|
Transferred Skills | Notes:
Red gives him more flexibilty in his attack options. Vorpal if you need to sweep/take out adds. God's Hand if only the boss is left and does more damage than Vorpal anyways. P4 + Pralaya can be useful if not used in a Gongen team but otherwise, P3 should do just fine. | ||
Phys Amp | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK%. | |||
Target Stats | |||
- |
Nataraja | |||
---|---|---|---|
Transferred Skills | Notes:
Perfect in Drain teams. P4 is somewhat mandatory for Phys Pierce + Rebellion after casting Pralaya. If paired with Demiurge, he can fix MP issues + provide healing to sustain. | ||
Butcher | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK%. | |||
Target Stats | |||
- |
PvP Builds
Hell Gongen PvP Offense without Panel 3 | |||
---|---|---|---|
Transferred Skills | Notes:
Without Panel 3, Hades Blast is needed against Intimidating Stance teams. With Panel 3 active, Vorpal Blade costs 5 MP, making Hades Blast unnecessary and opening up room for a single target attack, such as Fatal Sword L, Berserker God, or God Hand from Red archetype. It can also let you use War brands instead of Divine. | ||
Butcher | Hades Blast | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
Divine and Ward with PATK% primaries and ACC% tertiaries. | |||
Target Stats | |||
Lv. 50 |