Difference between revisions of "Nergal/Builds"
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<section begin=tierentry />{{TierData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple | <section begin=tierentry />{{TierData|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple | ||
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*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment teams. | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment teams. |
Revision as of 07:05, 4 April 2020
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||
Nergal |
6 | 5 | 5 | ||
Pros |
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Cons |
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PvE Builds
PvP Builds
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.