Difference between revisions of "Celestial Feng Huang"

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(Teams Proven to Work)
(Teams Proven to Work)
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*Order: Garuda->HL->Alilat->Amaterasu
 
*Order: Garuda->HL->Alilat->Amaterasu
 
**Garuda was doing 1,5k+ dmg per cast with Bufula L (35% Ice Berserk) so 3k almost every turn. Plus HL gets to cast 5E on Half Turn. Didn't use Tarunda, as most of the DMG is by reflects from Feng's own Megidolaons and it would reduce the damage.
 
**Garuda was doing 1,5k+ dmg per cast with Bufula L (35% Ice Berserk) so 3k almost every turn. Plus HL gets to cast 5E on Half Turn. Didn't use Tarunda, as most of the DMG is by reflects from Feng's own Megidolaons and it would reduce the damage.
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'''Horse:'''
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Team 1 (Eileen):
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*Yellow [[Garuda]]
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*Purple [[Garuda A]]
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*Purple [[Uriel]]
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*Clear [[Hare of Inaba]]
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*Basic team for clearing AG mobs on the way to the boss. Wiped by boss on T2, no notable damage output.
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Team 2 (Megakin):
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*Yellow [[Huang Long]], 1.8k HP
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**Divine/Shield brands with HP%, HP%, Speed%
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**[[Speedster]] transferred, but not needed, as Team 1 started the battle.
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*Teal [[Black Rider]], 1.8k HP, 1.3k MAtk
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** Life brands, MAtk% all around
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**[[Enduring Soul]] came in handy one time during the battle.
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**Life Set with HP% Focus
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*Purple [[Frost Ace]], 1.1k HP, 1.6k MAtk
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**Spell/Shield brands, MAtk% all around, with +32% Phys AC from terts
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*Teal [[Ishtar]], 1.6k HP, 2k MAtk
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**Spell/Ward brands, Matk% all around
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**[[Maragidyne]] & [[Fire Boost]] transferred, not used as Ishtar is only here to heal.
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*Turn Order: Huang Long -> Black Rider -> Frost Ace -> Ishtar
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**Very quick fight with 71 Ice Berserk. I think it took three or four turns for Team 2 to kill Feng Huang, plus the two turns it took for Feng Huang to wipe Team 1.
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**HL starts with [[Luster Candy]], then casts [[Five Elements]] once every turn.
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**Black Rider is primarily here for [[Soul Divide]], which does 2k damage every time Feng Huang heals. [[Bufudyne]] is useful for some extra damage, and hitting weakness for extra half turns.
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**Frost Ace is the main damage dealer, attacking with [[Vengeful Frost Fist]] every turn, hitting weakness with a guaranteed crit on every attack after the first
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**Ishtar heals with [[Diarahan]] as needed. Usually FH would get one Trisagion in per turn, so heal whoever is targeted by that.

Revision as of 21:09, 23 December 2019

CelestialFengHuang.jpg

Overview

  • The hardest Celestial to date due to RNG needed.
  • 49k HP makes it a long fight.
  • His Spells hit HARD.
  • 35100 Battle Speed.

General Tactic

  • Outstall and outheal him.
  • Use Five Elements so his Megidolaon gets reflected back to him.
  • Use Megakin to enhance this damage.
  • Protect yourself with buffs and debuffs.
  • Have a lot of Units with Heal.
  • Use Alilat with Repel Fire Demons, so he loses Press Turns when using Trisagion on your Repel Fire Demons.
  • Use first Team as bait so your main team can setup Buffs and 5E first.
    • If you can actually outspeed him, do that to deal some damage.
  • He can heal nine times. After that, the chance of him using Megadolaon multiple times per round is increased
    • As such, try to close the fight before that.
  • Be prepared to restart and try this fight a lot. Fifty Retries is not uncommon.

Teams Proven to Work

Maaster:

Team 1 (Templar):


  • Just used Fenrir and Garuda to hit Speed cap.
  • Order was Garuda-HB-Fenrir-Yoshi
    • Pass->Red Zone->Pass->Charge->Pass->Tarukaja->Pass->Hassou Tobi

Team 2 (Megakin):


  • Order was HL-Jeanne-Alilat-Ama
    • Most Turns were: Pass->Diarama->Pass->Buff->5E->Pass->Diarama/Debuff , depending on how injured my demons were.


Big B:

Team 1 (Shionyan):


  • Basic Team for AG clears to get to the Boss. They die T1, no DMG output. Garuda also helps with Auto-Rakunda saving a turn for second party.


Team 2 (Megakin):

  • Yellow Amaterasu
    • Transfers: Endure, Samrecarm.
    • Divine and Heal with M.ATCK% and Healing Amount% focus.
  • Yellow Huang Long
    • Transfers: Endure, Samrecarm.
    • Divine and Shield with HP% focus. (Actually, the winning try I forgot I had all brands removed from him, except L. Arm with HP%, so he went pretty much brandless). Could work with Life, but I prefer Divines as it gives him ability to Luster when Ama is saving MP for heals.
  • Red Garuda
    • Transfers: Speedster and Bufula L. Speedster is not needed (built for other things), can be replaced with Endure etc.
    • Spell and Shield brands with M.ATCK% focus
  • Alilat
    • Transfers: Rakunda and Samrecarm.
    • Divine and Shield brands with HP% and M.ATCK% split.


  • Order: Garuda->HL->Alilat->Amaterasu
    • Garuda was doing 1,5k+ dmg per cast with Bufula L (35% Ice Berserk) so 3k almost every turn. Plus HL gets to cast 5E on Half Turn. Didn't use Tarunda, as most of the DMG is by reflects from Feng's own Megidolaons and it would reduce the damage.


Horse:

Team 1 (Eileen):

  • Basic team for clearing AG mobs on the way to the boss. Wiped by boss on T2, no notable damage output.

Team 2 (Megakin):

  • Yellow Huang Long, 1.8k HP
    • Divine/Shield brands with HP%, HP%, Speed%
    • Speedster transferred, but not needed, as Team 1 started the battle.
  • Teal Black Rider, 1.8k HP, 1.3k MAtk
    • Life brands, MAtk% all around
    • Enduring Soul came in handy one time during the battle.
    • Life Set with HP% Focus
  • Purple Frost Ace, 1.1k HP, 1.6k MAtk
    • Spell/Shield brands, MAtk% all around, with +32% Phys AC from terts
  • Teal Ishtar, 1.6k HP, 2k MAtk
    • Spell/Ward brands, Matk% all around
    • Maragidyne & Fire Boost transferred, not used as Ishtar is only here to heal.


  • Turn Order: Huang Long -> Black Rider -> Frost Ace -> Ishtar
    • Very quick fight with 71 Ice Berserk. I think it took three or four turns for Team 2 to kill Feng Huang, plus the two turns it took for Feng Huang to wipe Team 1.
    • HL starts with Luster Candy, then casts Five Elements once every turn.
    • Black Rider is primarily here for Soul Divide, which does 2k damage every time Feng Huang heals. Bufudyne is useful for some extra damage, and hitting weakness for extra half turns.
    • Frost Ace is the main damage dealer, attacking with Vengeful Frost Fist every turn, hitting weakness with a guaranteed crit on every attack after the first
    • Ishtar heals with Diarahan as needed. Usually FH would get one Trisagion in per turn, so heal whoever is targeted by that.