Difference between revisions of "Mahamayuri/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(2024 Update)
(Role Summary)
 
Line 14: Line 14:
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Mahamayuri|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple
 
<section begin=tierentry />{{TierListData|demon=Mahamayuri|pvebest1=Teal|pvebest2=Purple|pvpbest1=Teal|pvpbest2=Purple
|pve=B
+
|pve=C
 
|offensive=D|defensive=D
 
|offensive=D|defensive=D
 
|democPrelim=2
 
|democPrelim=2

Latest revision as of 06:51, 17 November 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mahamayuri.jpg Mahamayuri
Teal Purple Teal Purple C D D -
Pros
  • Kujaku Myo-o makes him immune to Ailments and auto-cleanses your entire party at the start of your turn. This is very useful for Battle Tower: as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn.
  • Hits hard due to innate Force Amp, high BP on Blossoming Cyclone and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain.
  • Teal can be used to patch up his Elec Weakness, while Master Assassin in Purple lets him hit harder.
Cons
  • Weak to Elec unless Teal.
  • Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
  • Offers nothing to a team when Demeter and Apsu already exist. Completely powercrept out of PVP.
    • Additionally, he is completely upstaged by Lugh and Okuninushi as a cleric. This is especially the case in Sloth 14, where outspeeding with Mahamayuri will make him useless—his cleanse will activate before the enemy's ailments activate.
Notes
  • The AOE version of Mayuri. Tutturu~
Synergies -

PvE Builds

PvP Builds