Vishnu A/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Vishnu A.jpg Vishnu A
Red Yellow Purple Yellow Purple A D D
Pros
  • God of Ubiquity is a loaded passive, offering Light and Dark Pierce, 20% Light and Dark Amp, 30% Battle speed, along with a chain effect at the start of his team's turn that does Dark AoE damage while also reducing the enemy's attack and defense.
  • Nirvana is an absurd ability that ramps up over his turns, dealing 120 BP Light AoE and more importantly, giving his team an additional press turn once a turn, letting him massively increase his teams potential. It also additionally ramps up to 160 BP and ignores endures, making it an incredibly powerful sweeping skill. It was also buffed to give a 1 turn Debilitate effect on Boost level 2.
  • Tar Flexi joins Suk Flexi in skills that grant a team a variable advantage whether or not the team went first.
  • Panels help make him tankier to help guarantee additional press turns, and increase his MP regen, to the point that with Maria and P2, Nirvana can always be cast as long as it is maxed, meaning no amount of MP drain can prevent it.
Cons
  • Anti-pierce with Light really shuts him down, preventing him from doing his main roles of damage and press turn generation. This can make him less useful on defense and for randoming in PvP.
  • God of Ubiquity can be easily stopped by Dark Anti-Pierce, something that is very unintentionally popular as there's so many demons that get paired with Kalki who also happen to possess innate Repel Dark or Drain Dark (for example Astaroth and Tiamat A).
    • The automatic Dark AoE has further problems against Demeter teams, as it'll trigger her to re-cast Bulwarks. If Vishnu's damage isn't high enough, this could result in a net gain of bulk for her team.
  • A fire weakness and only Null Fire in teal means he can be vulnerable to demons like Lost Name and Elohim.
  • Makes you choose between midrange and fast, because his speed is too high to really use in a slow team, but he also isn't necessarily bulky enough to survive if his team doesn't go first, even with Tar Flexi.
Notes -

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Tar Flexi for added buff control
  • Purple: Yin Yang Cycle to boost both Light and Dark damage for God of Ubiquity and Nirvana

Skill Transfers

Damage boosters.

Damage Boosters:

  • Light Amp: Highest Light damage modifier.
  • Light Accele: Light damage modifier + increases team speed.
  • Light Survivor: Light damage modifier + Endure.
  • Light Enhancement: Light damage modifier + an additional 10% if hitting weakness for a 25% increase.
  • Butcher: AOE damage modifier.
  • Light Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster/Epitome of Swiftness: Boosts team speed if needed.
  • Auto/Solar skills: Adds buff control is needed since his base kit is already quite stacked. Only solar skills are ran since he prefers a going 1st team.
  • Enduring Soul/+: Adds an endure if needed.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Spell: Boosts damage output
  • Divine: Allows to spam Nirvana with P2.
  • Life: Boosts his bulk, while maintaining damage.
  • Speed: Boosts team speed if needed.

Mitama

  1. MAG (20): To boost his Mag ATK for damage.
  2. AGI (20): Increases his accuracy and team speed.
  3. VIT (10): Increases his bulk to survive any weak attacks if needed

Build(s)

Flute of Inner Peace
ArchPurple.png Transferred Skills Notes:

An insane sweeper that allows T1 teams gain more pressure by adding Press Turns with Nirvana, allowing T1 to easily undo double IS teams and gain more turns than they lost if paired with demons like Herokado and CerbA. Be careful of Light anti-pierce like Ubeelze + Demiurge, as Nirvana needs to successfully hit ALL enemies to gain the extra turn. So pair him with ST nukers to either eliminate the Light NDR demon or the anti-pierce demon.

Light Accele Light Amp
Infused Mitama
Ma 20 Vi 10 Ag 20
Brands
Spell + Speed with Mag ATK%
Target Stats
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