Difference between revisions of "Pale Rider/Builds"

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(*Auto rakunda entirely unnecessary in PVP. He is only used as a sweeper in PVP where he deals true damage, unaffected by auto rakunda. He is not used for granting other characters damage either. Teal and Yellow are the best in pvp.)
(Consolidated some points regarding Pale Rider)
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|offensive=8|defensive=8
 
|offensive=8|defensive=8
 
|pro=
 
|pro=
*Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. Necessary in a min maxed ailment team built for surviving the first turn as this means none of your characters will need to do damage, freely letting them brand into ailment infliction and defensive stats.
+
*Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. Allows the rest of your Ailment team to focus on bulk and infliction rates instead of damage.  
 
*Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
 
*Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
**To maximize his effectiveness, bring Alice to Mortal the enemy Ailment Cleanser.
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*Works especially well with [[Alice]] to assassinate their Ailment Cleanser with [[Die for Me!]]
 
*Very effective as a random PVP defense to catch teams without ailment cleanse.
 
*Very effective as a random PVP defense to catch teams without ailment cleanse.
 
*Decent magic stat means lets him deal damage while his targets are incapacitated.
 
*Decent magic stat means lets him deal damage while his targets are incapacitated.
*On Yellow, he gains the ultra rare debilitate, and even rarer, the ability to use it. If you find that is is unnecessary to use an ailment skill on him, you can win buff control instantly by clicking that!
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*Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer. Very useful since [[Plague]] will automatically poison enemies at the end of the turn.
 
|con=
 
|con=
 
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
 
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats

Revision as of 15:42, 23 January 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 5 8 8
Pros
  • Very good in ailment teams, as Pestilence will kill any enemy after 2 turns, no questions asked. Allows the rest of your Ailment team to focus on bulk and infliction rates instead of damage.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Works especially well with Alice to assassinate their Ailment Cleanser with Die for Me!
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Decent magic stat means lets him deal damage while his targets are incapacitated.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer. Very useful since Plague will automatically poison enemies at the end of the turn.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.

PvE Builds

PvP Builds