Difference between revisions of "Ladon/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Ladon|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple |
− | |pve= | + | |pve=C |
− | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
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*Weak to Ice. | *Weak to Ice. | ||
*Doesn't do much damage due to lack of damage boosters in his kit. | *Doesn't do much damage due to lack of damage boosters in his kit. | ||
+ | *Due to [[Demeter]] punishing lightly damaging chain effects, and preventing ailments, [[Ladon]] heavily suffers in the current meta. | ||
|notes= | |notes= | ||
− | * | + | *This tier entry is not up to date |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
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== PvP Builds == | == PvP Builds == | ||
+ | * Purple: Intimidating Stance for slow teams. | ||
+ | * Teal: Drain Phys for Drain Teams. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | HP boosters for a tankier build. Damage Boosters for an offensive build. | ||
+ | |||
+ | HP Boosters: | ||
+ | * Epitome of Fortitude: HP modifier + crit resistance. | ||
+ | * Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build. | ||
+ | * Life Surge: Highest HP modifier. | ||
+ | * Life Gain: Early game/budget option. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * Phys Amp: Highest Phys damage modifier. | ||
+ | * Phys Survivor: Phys damage modifier + endure. | ||
+ | * Phys Slowda: Phys damage modifier + lowers team speed. | ||
+ | * Epitome of Carnage: Phys damage + Crit rate modifier | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Enduring Soul/+: Adds extra survivability. | ||
+ | * Lunar Prosperity/Downfall: Buff control for slow teams. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: HP%, Phys ATK% | ||
+ | * Life: Adds bulk | ||
+ | * Divine: Allows to cast Fury Raid more frequently. | ||
+ | * Ward: Guarantees to protect him from ailments for 3 turns. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # STR (20): Increases his damage. | ||
+ | # VIT (20): Increases his bulk | ||
+ | # LUK (10): Increases his crit rate and chance to inflict bind via Fury Raid. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Son of Echidna | ||
+ | |archetype=Teal | ||
+ | |skill1=Epitome of Endurance | ||
+ | |skill2=Phys Slowda | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama=10 | ||
+ | |brands=Life + Ward with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Finally, Erl counter. Dragon of Hesperia punishes any Lydia by breaking it and debuffing, and HP recovery by inflicting a ton of fractional damage + debuffs. Fury Raid's damage being a chain effect means missing has little consequences and press turns are not lost. Innate Null Bind + Mortal ensures Dragon of Hesperia will always trigger. Teal can be ran for the Vile team as Pales will already take the role of double IS demon, plus it pairs well with Demiurge. | ||
+ | }} |
Latest revision as of 07:01, 3 December 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Ladon |
C | C | C | ||||
Pros |
|
||||||
Cons | |||||||
Notes |
|
||||||
PvE Builds
PvP Builds
- Purple: Intimidating Stance for slow teams.
- Teal: Drain Phys for Drain Teams.
Skill Transfers
HP boosters for a tankier build. Damage Boosters for an offensive build.
HP Boosters:
- Epitome of Fortitude: HP modifier + crit resistance.
- Epitome of Endurance: HP modifier + lowers team speed. Great for a slow team build.
- Life Surge: Highest HP modifier.
- Life Gain: Early game/budget option.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Phys Survivor: Phys damage modifier + endure.
- Phys Slowda: Phys damage modifier + lowers team speed.
- Epitome of Carnage: Phys damage + Crit rate modifier
Other/Misc. Skills:
- Enduring Soul/+: Adds extra survivability.
- Lunar Prosperity/Downfall: Buff control for slow teams.
Brands
- Stat priorities: HP%, Phys ATK%
- Life: Adds bulk
- Divine: Allows to cast Fury Raid more frequently.
- Ward: Guarantees to protect him from ailments for 3 turns.
Mitama
- STR (20): Increases his damage.
- VIT (20): Increases his bulk
- LUK (10): Increases his crit rate and chance to inflict bind via Fury Raid.
Build(s)
Son of Echidna | |||
---|---|---|---|
Transferred Skills | Notes:
Finally, Erl counter. Dragon of Hesperia punishes any Lydia by breaking it and debuffing, and HP recovery by inflicting a ton of fractional damage + debuffs. Fury Raid's damage being a chain effect means missing has little consequences and press turns are not lost. Innate Null Bind + Mortal ensures Dragon of Hesperia will always trigger. Teal can be ran for the Vile team as Pales will already take the role of double IS demon, plus it pairs well with Demiurge. | ||
Epitome of Endurance | Phys Slowda | ||
Infused Mitama | |||
St 20 Vi 20 Lu 10 | |||
Brands | |||
Life + Ward with Phys ATK% | |||
Target Stats | |||
- |