Jeanne☆/Builds

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Revision as of 00:38, 5 August 2022 by BillyFiend (talk | contribs) (Role Summary)
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Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Jeanne☆.jpg Jeanne☆
Purple Purple 2 2 2 1 1
Pros
  • Madama Uppercut autocasts a follow-up Almighty attack upon Charm that also inflicts Bind.
  • Evade and Madama Uppercut levels increase her evasion and allow her to function as a dodge tank.
  • Gomorrah (J) has high base damage and crit chance, with a high chance to Bind all enemies.
  • Pairs well with Bayonetta☆ or any other sources of charm like Lakshmi.
Cons
  • Gomorrah (J) takes two turns to charge, and is difficult to build due to it scaling off both PATK and MATK.
  • Awkward combination of balanced stats and having both Physical and Magic skills make her pretty mediocre at everything.
  • Very bad bulk means she will get shredded by Magic teams, which ignore her evasion.
  • Panels do not benefit her much.
  • Gets completely outclassed even by fusable phys attackers like the infamous Fafnir, let alone other gacha only phys attackers, something that particularly sucks considering how rare of a unit she is
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • Pretty much outclassed by P3 Lilith, who does "Bind upon Charm" better.
  • A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like Meliodas, Ban, Berserker Guts and Griffith have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.

PvE Builds

PvP Builds