Difference between revisions of "Elohim/Builds"

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*He is fragile, so if the enemy gets to act, he will near certainly be going down.  This is mitigated to a degree with [[Demeter]].
 
*He is fragile, so if the enemy gets to act, he will near certainly be going down.  This is mitigated to a degree with [[Demeter]].
 
*His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams.
 
*His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams.
*If you do find yourself in a situation without MP to cast [[Solar Flare]], being a magic attack based demon with no panels to transform his attack to elemental can be a liability.
 
 
*While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales.
 
*While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales.
 
*Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has [[Orcus]].
 
*Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has [[Orcus]].

Revision as of 13:56, 24 April 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Elohim.jpg Elohim
Purple Purple Yellow 5 5 5 5 5
Pros
  • Solar Flare is a fire magic attack reminiscient of Dragon Blade, doing a strong ST hit and then an aoe follow up. However, both hits ignore endures, and this skill introduces the Remnants mechanic, meaning this skill will always only take half a press turn. No need to crit, no need to hit weakness, this skill will still take only half a press turn. Better yet, at P1 and max level, it costs 4 mp, making MP denial less effective as with Maria or divines, he will always be able to cast it.
  • Light of Elohim is just as loaded of a skill, offering him 35% magic damage, Fire Pierce, buff control every time he casts Solar Flare and at the start of battle, AND a free Maragidyne the first time his team kills a demon each turn, except this Maragidyne also ignores endures.
  • With the third highest magic and third highest agi in the game, along with innate Fire Accele and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams.
  • Every single awaken skill is unique to Godly race demons, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful.
  • Has strong synergy with other demons with damaging chain effects, including even Atropos, where if she can kill a demon, he'll continue the carnage with Light of Elohim
Cons
  • He is fragile, so if the enemy gets to act, he will near certainly be going down. This is mitigated to a degree with Demeter.
  • His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams.
  • While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales.
  • Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has Orcus.
  • The forced Fire AoEs will cause problems against Demeter teams, as it'll cause her to re-cast Bulwarks - in some cases undoing the damage you just dealt.
Notes
  • While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects.
  • He has the exact same agility as Astaroth. Make sure you watch your party setup to manipulate the turn order in the desired manner. Often Elohim into Astaroth is a useful order to make use of Elohim's guaranteed half press turn usage.

PvE Builds

PvP Builds

PvP Builds

Archetype(s)

  • Yellow: Godly Bastion to protect him from crippling ailments.
  • Purple: Godly Power for a massive damage boost.

Skill Transfers

Damage boosters for Solar Flare and Light of Elohim.

  • Fire Amp: Highest Fire damage modifier.
  • Fire Survivor: Fire damage modifier + Endure.
  • Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
  • Fire Boost: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further
  • Epitome of Swiftness: Boosts team speed even further.
  • Enduring Soul/+: Allows him to survive.
  • Great Idea: Boosts all stats greatly. Meme/flex.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Spell: Boosts his damage
  • Speed: Boosts team speed even further
  • Divine: Allows him to literally spam Solar Flare if P1

Mitama

  1. MAG (20): Boosts his damage output.
  2. VIT (10): Adds some bulk to withstand weak hits.
  3. AGI (20): To boost team speed.

Build(s)

Here comes the Sun
ArchPurple.png Transferred Skills Notes:

A must use in fast teams. Insane damage output that can brute force almost any team. Pair with other T1 staples like Astaroth, Vishnu A, etc. to stack buffs/debuffs to ensure Elohim can nuke as hard as possible. Stacking more offensive demons beats bulky slow teams, while adding speedsters can get the jump on opposing fast teams. Yellow protects Elohim from Fafnir + Kabuso + P3 Lilith ailment teams, turning an otherwise mostly bad matchup to a winnable one.

Fire Survivor Fire Amp
Infused Mitama
Ma 20 Vi 10 Ag 20
Brands
Spell/Divine + Speed with Mag ATK% primaries and Speed% Tertiaries.
Target Stats
-