Celestial Huang Long

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Revision as of 11:38, 24 April 2020 by Reika (talk | contribs) (typo)
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Overview

  • The hardest Celestial - can only be fought if you have beaten the other four.
  • 200k HP makes it a long fight.
  • Drain/Repelling his attacks through Ata/Alilat/Rama gains him press turns.
  • ~35000 Battle Speed.
  • Cycles through Elements, after 4 turns he does Almighty Mortal Spam

Skills

General Tactic

  • Kill him asap, as its not likely to win a prolonged fight without the means of Drain Pierce or Repel Pierce, also its hard to outheal/outrevive him.
  • In his turns he always goes his current rotation (In the current clear...further testing is needed!)
    • That means Fire ST T1, Elec Random Hits T2, etc etc. See his skill.
  • The Quick Kill Strat therefore goes to try to kill him on turn 2 or 3 at latest.

Teams Proven to Work

Quick Kill Strat

Maaster:

  • Phys Berserk was at 81!
Team 1 Boxer
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Epitome of Carnage
Endure
Brands
Lead, Life with Crit%
Requirements
PATK > 1300, Panel 3
ArchPurple.png Mara.jpg Mara
Skills
Butcher
Phys Amp
Brands
Divine, PAtk%
Requirements
PATK > 1850, Panel 3
ArchYellow.png Jack Frost.jpg Jack Frost
Skills
Auto-Taruka
Auto-Rakunda
Brands
Life
Requirements
HP > 2500
ArchYellow.png Pyro Jack.jpg Pyro Jack
Skills
Auto-Sukunda
Auto-Sukuka
Brands
Life
Requirements
HP > 2500
  • This team fully banks on Maras Damage. Gongen has full Crit% with Patk% sprinkled in.
  • With Divines you can use Hell Thrust four times.
  • Boxer is used for his position hack, so we go first.
Team 2 Debuff
ArchYellow.png Orcus.jpg Orcus
Skills
-
-
Brands
Life
ArchClear.png Hecatoncheires.jpg Hecatoncheires
Skills
-
-
Brands
Life
ArchPurple.png Indrajit.jpg Indrajit
Skills
Elec Boost
Elec Amp
Brands
Life
ArchYellow.png Asherah.jpg Asherah
Skills
-
-
Brands
Life
  • This Team is for debuffing, see Tactic on next paragraph. Important part is just surviving HLs turn and then debuffing his defense. I used Orcus' War Cry for this. Feel free to use any team you want.

Tactic:

  • For this to work, there a several key pieces that need to fit together. The perfect run would be like this:
    • Boxers Position Hack procs
    • Gongens God's Hand crits, giving everyone crit.
    • You use Maras Hell Thrust four times, while the Jacks only use Tag and Gongen alternates between Basic Attack and God's Hand.
    • On HLs turn, he will not kill any of your demons.
      • There is a bit of RNG involved, but if you use Endure on Gongen and pure Life on the Jacks, it is pretty likely.
    • You repeat your first turn, stopping at the last half press turn (on Mara), then swap your teams.
    • This makes it HLs turn again, which he will spend spamming his Elec Random Hit move.
    • You need to survive this and debuff his defense, so his Auto Luster will only get him to neutral.
    • Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.

Reika:

  • Phys Berserk was at 85. Modified from Maaster's team.
Team 1 Boxer
ArchPurple.png Mara.jpg Mara
Skills
Epitome of Carnage
Phys Amp
Brands
Divine, Aim
Requirements
PATK >1850, Panel 3
ArchYellow.png Pyro Jack.jpg Pyro Jack
Skills
Endure
Offensive Cry
Brands
Life, Lead
Requirements
HP >2500
ArchRed.png Zaou-Gongen.jpg Zaou-Gongen
Skills
Savage Glee
Endure
Brands
War, Aim
Requirements
Panel 3
ArchYellow.png Jack Frost.jpg Jack Frost
Skills
Endure
Resist Fire
Brands
Life
Requirements
HP > 2500
  • Reset until Kangaroo's Position Hack Triggers.
  • On the first Press Turn, fire off a Hell Thrust. Reset if this does not crit.
  • On the half turn, cast Offensive Cry with Pyro Jack.
  • On the second Press Turn, fire off a God's Hand. Reset if this does not crit.
  • For the rest of the turn, continue spamming Hell Thrust and Tag. Gongen alternates between Basic Attack and God's Hand.
  • Pray to RNGesus HL doesn't nuke Mara twice. Endure on everyone else means they can all take two hits.
  • Repeat the First Turn, stopping at the last half press turn (on Mara), then swap your teams.
Team 2 Xana
ArchYellow.png Asherah.jpg Asherah
Skills
-
-
Brands
Life, Lead
ArchPurple.png Yoshitsune.jpg Yoshitsune
Skills
Epitome of Carnage
Butcher
Brands
War
Requirements
Panel 3
ArchYellow.png Orcus.jpg Orcus
Skills
Recarmdra
-
Brands
Life
ArchClear.png Hecatoncheires.jpg Hecatoncheires
Skills
Dmg Panel Immunity
Acid Breath
Brands
Life
  • This team is just here to throw out some additional damage and debuff HL, so Auto-Luster only brings him back to Neutral on your next turn.
  • Xana will occasionally deal 1k chip damage to HL at the end of your turn.
  • Leads allow Asherah to immediately give Yoshitsune a turn if he dies through Mother's Creation.
  • Yoshitsune acts as secondary DPS. Just throw as many Hassou Tobi at HL as possible.
  • Acid Breath is used to debuff both his defense and evasion. You can have this on either Heca or Orcus.
  • Dmg Panel Immunity was transferred as I was getting sick of the Poison tile damage from reloading lol.
    • Once your second team dies (You cannot switch back manually), you repeat your first turn, giving you the win.