Name
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Best Archetype(s)
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PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Mahamayuri
|
|
|
B |
D |
D |
- |
Pros |
- Kujaku Myo-o makes him immune to Ailments and Auto-cleanses your entire party at the start of turn. This is incredibly powerful for Battle Tower - as the MC is forced to move first, other Clerics cannot prevent them from wasting a Press Turn.
- Hits fairly hard due to innate Force Amp, high BP on Blossoming Cyclone and a good MAG stat. As a bonus, it also heals your whole party, allowing him to provide sustain the same way Ardha does.
- Possesses Repel Force, which makes him a great pair for Repel Pierce units such as Kalki.
- Teal can be used to patch up his Elec Weakness, while Master Assassin in Purple lets him hit harder.
- Synergises with Morrighan.
|
Cons |
- Weak to Elec (unless Teal), meaning he is vulnerable to Elec Bros (Botis, Zeus, Odin A).
- Difficult to build optimally as he wants both damage and bulk/evasion; focusing on one will cause the other to suffer as a result.
- Offers almost nothing to a team when Demeter and Maria already exist. Completely powercrept out of PVP.
- Completely overshadowed by Lugh.
- This is especially the case in Sloth 14, where outspeeding with Mahamayuri will make him useless - his cleanse will activate before the enemy's ailments activate.
|
Notes |
- Comparatively, Daisoujou is better as a pure support demon (no weaknesses, provides buff control, can focus purely on survivability/evasion, more flexible on transfers), while Mahamayuri offers more offensive pressure and better Press Turn economy. Pick whichever your team needs more.
- The AOE version of Mayuri. Tutturu~
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Synergies |
- |
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