Law Hero

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Stats

Law Hero.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Resist Resist Null Null
Info
Rarity Race Grade AI
5★ ?? 90 Attack
6★ Stats
HP 1389 (25/466) Vitality 217 (23/466)
Strength 172 (155/466) Agility 169 (107/466)
Magic 90 (372/466) Luck 140 (334/466)
PATK 691 PDEF 654
MATK 519 MDEF 613
Innate Skills
Passive.png Life Force Survivor+ Passive +20% to max HP. Stops HP at 500 upon receiving the first killing blow.
Passive.png Soul Offered to God Passive Adds Light Pierce. Adds Null Mortal/Bind/Charm.

-30% to Physical damage received. +50% to Max HP. +20% to Magic damage.
Reduces the count of Spirit Chains of Indignation/Corrosion applied to self by 1.
While the one with this skill is alive, all party members will receive the following effect:
-30% to damage received when hit with a Physical attack and no bonus turn will be granted for the instigating skill when receiving Physical damage.
[Order Crest: Law]
Inscribes 1 Order Crest: Law on self when a party member receives Physical damage, or when a party member is inflicted with a type of Spirit Chains not already afflicting them.
For every second Order Crest: Inflicts 2 count of Spirit Chains (Corrosion) and casts Tarunda+ on all enemies (1 turn), then 1 counts of Fortify and casts Rakukaja+ on all party members.

Afterward, Order Crest: Law will fade.
Multi.png Summon Thor-Pale Rider 6 MP This skill uses the Buddy system, meaning it can swap between Summon: Thor and Summon: Pale Rider at any time.

[Summon: Thor]
Removes 1 count of Spirit Chains of Indignation/Corrosion/Suppression from all party members, then increases their ATK, DEF, and EV/AC by 20% (1 turn), then restores 1MP. (Removal of Spirit Chains will only activate once per turn)
Activates the following Chain Effect if the attack is successful:
Decreases the Elec Attribute Affinity of all enemies by 2 levels (1 turn) and then inflicts Elec damage (Magic, Power: 120) with Elec Pierce on all enemies.
[Summon: Pale Rider]
Inflicts Light damage (Magic, Power: 100) with Remnants on a single enemy, then removes Barrier from the hit enemy.
Activates the following Chain Effect if the attack is successful:
80% chance to inflict Poison on all enemies and then inflicts Force damage (Magic, Power: 280) with Force Pierce on all enemies with a Bad Status.

*Damage inflicted by these skills is dependent on Phys DEF and will have Bulwark Pierce.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Passive.png Thunderstorm's Gleam Passive +30% to Elec/Force damage.
Gacha: Passive.png Life Force Survivor Passive +20% to max HP. Stops HP at 1 upon receiving the first killing blow.
ArchYellow.png
Awaken: Passive.png Auto-Tarunda+ Passive Casts Tarunda+ at the beginning of the 1st turn.
Gacha: Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
ArchPurple.png
Awaken: Passive.png Agility Amp IV Passive +30 to Agility.
Gacha: Passive.png Epitome of Wisdom Passive +15% to Phys hit rate. +15% chance to inflict status ailments.
ArchTeal.png
Awaken: Passive.png 6th Sense Survivor + Passive -50% to Critical hit rate of damage received. HP stops at 500 HP upon receiving the first killing blow.
Gacha: Passive.png 6th Sense Survivor Passive -50% to Critical hit rate of damage received. HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mute. +15% to Magic damage. Reduces the cost of Summon: Thor-Pale Rider by 1 MP. +30% to Magic damage. While the one with this skill is alive, all party members will receive the following effect: -15% to the Critical hit rate of attacks received. +20% to Max HP. +20% to Magic damage.
Panel Step Stat Bonus HP: +250(MAX) Phys DEF +15(MAX 150) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

Law Hero/Sword Law Hero/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Law Hero.jpg Law Hero
Red Teal Purple Red Teal B A A S
Pros
  • Soul Offered to God grants 70% hp with levels, along with 60% reduction to incoming damage from Physical attacks, with 30% of that being teamwide. Additionally, the opponents will not generate bonus turns when they use ANY Physical attacks, preventing not only critpassing but also even when they strike a weakness.
    • Pairing him with Inanna makes all the enemy's attacks super inefficient in terms of turn economy unless they have Press Turn Retention, as both Magic and Physical attacks will consume a whole icon.
  • His Order Crest works when any ally is struck with a Physical attack or they receive new Spirit Chains, and applies Tarunda+ and two counts of Spirit Chains of Corrosion on all enemies and adds 1 count of Fortify and Rakukaja+ on all allies.
  • Summon Thor-Pale Rider, is a powerful and versatile skill.
    • Summon Thor consumes a whole Press Turn much like Demonsbane or Arms Dance, which can be useful for bypassing Elec Pierce Negation. Additionally, it cleanses one count of Indignation/Corrosion/Suppression once per turn, helping allies to recover from Nuwa's Suppression to be able to damage her. Additionally, it recovers 1 MP, adding MP support to his allies.
    • Summon Pale Rider has insane damage potential. It removes Barrier from a single target, inflicts Poison on all enemies and then hits them with a whopping 280 BP Force nuke.
  • Good awakening skills, with Red's Thunderstorm's Gleam boosting his Elec/Force damage by 30%, Teal's 6th Sense Survivor + giving him more survivability when paired with an enemy or ally Danu and crit rate reduction, and Purple's Agility Amp IV adding 30 AGI to him for midrange or even T1 shenanigans.
  • Solid panels, notably his P2 reducing the Critical hit rate of attacks by 15% for all allies and boosting his already great Magic damage by another 30%.
Cons
  • Order Crest: Law is incredibly situational and seldom triggers when fighting most Magic teams as the most commonly used units, Vanitas, Danu and Hakumen no Mono not use Spirit Chains.
  • Has no answer to Vanitas aside from the double counts of Spirit Chains of Corrosion, which are hard to trigger without a Physical attacker on the enemy team.
    • Even if he does inflict Corrosion, he still has no source of reverse damage reduction, meaning he will be out of luck if all of his teammates die.
  • Summon Thor-Pale Rider, while on paper being very powerful, is still outclassed by many other demons.
    • Summon Thor consumes a whole Press Turn much like Demonsbane or Arms Dance, which can be useful in some scenarios but is actively detrimental in most. Additionally, it only cleanses one count of Indignation/Corrosion/Suppression and only once per turn, meaning he is very much outclassed by Krishna if you want to cleanse Spirit Chains, who not only has an answer to the Vanitas question, but also cleanses ALL Spirit Chains when using Salvation's Melody. Additionally, it recovers a pitiful 1 MP, which is not much as there are much better options for MP recovery. Additionally, this will cause enemy Armaitis to charge their Order Crest and give your team Spirit Chains of Salvation, which while it grants you a charge for Order Crest: Law, it also hits one of your party members with a 7500 damage nuke.
    • Summon Pale Rider also seems good on paper, and for the most part it is. Except for the part where the 280 BP nuke only hits those with Ailments, which coincidentally Vanitas gains immunity to in Panel 1, meaning it will not get hit by it, nor will any demon with Null Poison. Consider pairing him with other ailment inflictors such as Cleopatra or Hathor A, but be wary of totally immune demons such as Panel 1 Idun or Vanitas.
      • Additionally, this is also hard countered by the ailment protection on Fortify from Hayataro.
  • His options being AoE-only makes him a detriment when fighting Nuwa as it allows her to use her Order Crest more often.
  • Suffers a bit on PvP Defense as players can choose whether or not to attack on whole press turns, negating his critpass denial.
Notes
  • Summon Pale Rider has an interesting glitch where it can display an old and notably unused icon for Heal skills. This does not affect gameplay in any way.
Synergies

Official Profile

Appeared from somewhere or other when the wishes of those longing for governance via law and order gathered together. He is said to be the embodiment of a figure that existed in the year 199X.