Pros |
- Death Flyers deals Almighty AOE damage and ignores Endures. This makes him incredibly powerful for cleanup, especially after a big nuke like Morning Star or Third Eye. On top of that, it grows stronger with each passing turn, gaining increased damage on Turn 2 and AOE Mortal on Turn 3.
- When going first, King of Hell provides him 3 MP and a free Offensive Cry debuff. If paired with Angra Mainyu, this effectively gives him FULL MP on Turn 1, paving the way for absurd combos like Concentrate into Death Flyers.
- When going second, King of Hell acts as Intimidating Stance while providing the team a Defensive Cry buff, greatly increasing the team's survivability.
- As if that wasn't enough, King of Hell also gives him an 800-HP Endure. Factoring in the healing from Panel 1, an Almighty Survivor transfer and his good defensive stats, Beelzebub☆ is one hard bug to squash.
- Panel 2 provides him immunity to Charm, Bind and Mute, allowing him to be run as a Cleric if Prayer is transferred.
- Purple gains Null Mortal which prevents him from being killed by other Mortal users. Teal gains access to Drain Phys, which can be useful for pairing with Demiurge.
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