Nergal/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nergal.jpg Nergal
Red Purple Purple 5 5 6
Pros
  • Plague of Babylon removes Barriers and has a very high chance of landing Weak status, making him incredible setup for Ailment Teams.
  • High STR, Auto-Tarukaja and increased Accuracy from Meslamtaea make him a decent Physical demon, especially when Paneled.
  • Auto-Rebellion on Poison boosts his damage and synergizes with Pale Rider.
  • Is a very strong set up based sweeper.
Cons
  • Ailments fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • AGI too low for Ailment Teams standards.
  • P3 Samael offers similar barrier break without consuming a Press Turn. This is vital versus double Intimidating Stance Teams, as Nergal consuming a Press Turn means you are left with a single Press for casting a true ailment.

PvE Builds

PvP Builds

Samael versus Nergal

P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.

  • Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
  • P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
  • Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
  • Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
  • Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
  • When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.