Pale Rider/Builds

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Revision as of 15:42, 23 January 2020 by Reika (talk | contribs) (Consolidated some points regarding Pale Rider)
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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 5 8 8
Pros
  • Very good in ailment teams, as Pestilence will kill any enemy after 2 turns, no questions asked. Allows the rest of your Ailment team to focus on bulk and infliction rates instead of damage.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Works especially well with Alice to assassinate their Ailment Cleanser with Die for Me!
  • Very effective as a random PVP defense to catch teams without ailment cleanse.
  • Decent magic stat means lets him deal damage while his targets are incapacitated.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer. Very useful since Plague will automatically poison enemies at the end of the turn.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • P1 and P2 don't contribute to the Ailment build.

PvE Builds

PvP Builds