Celestial Feng Huang
Overview
- The hardest Celestial to date due to RNG needed.
- 49k HP makes it a long fight.
- His Spells hit HARD.
- 35100 Battle Speed.
General Tactic
- Outstall and outheal him.
- Use Five Elements so his Megidolaon gets reflected back to him.
- Use Megakin to enhance this damage.
- Protect yourself with buffs and debuffs.
- Have a lot of Units with Heal.
- Use Alilat with Repel Fire Demons, so he loses Press Turns when using Trisagion on your Repel Fire Demons.
- Teal Jeanne d'Arc, Yellow Amaterasu, Garuda and Teal Thor are recommended.
- Use first Team as bait so your main team can setup Buffs and 5E first.
- If you can actually outspeed him, do that to deal some damage.
- He can heal nine times. After that, the chance of him using Megadolaon multiple times per round is increased
- As such, try to close the fight before that.
- Be prepared to restart and try this fight a lot. Fifty Retries is not uncommon.
Teams Proven to Work
Maaster:
Team 1 (Templar):
- Purple Fenrir 5*
- Double Speed Set with Speed%
- Hell Biker
- Tarukaja Transfer
- Purple Yoshitsune
- Charge and Phys Boost Transfers
- War and Aim Sets with PAtk% Focus
- Garuda
- Speedster Transfer
- Just used Fenrir and Garuda to hit Speed cap.
- Order was Garuda-HB-Fenrir-Yoshi
- Pass->Red Zone->Pass->Charge->Pass->Tarukaja->Pass->Hassou Tobi
Team 2 (Megakin):
- Teal Amaterasu, 2.3k HP
- Didnt have Shifters left
- Diarama and Samrecarm Transfers. Diarama rarely cast as Tenson Kourin and Tarunda was more needed.
- Divine and Shield Sets with full HP% Focus
- Huang Long, 3k HP
- Endure and Speedster Transfer, Speedster not needed, could go for Life Gain or Enduring Soul
- Life Set with HP% Focus
- Teal Jeanne d'Arc
- Alilat
- Order was HL-Jeanne-Alilat-Ama
- Most Turns were: Pass->Diarama->Pass->Buff->5E->Pass->Diarama/Debuff , depending on how injured my demons were.
Big B:
Team 1 (Shionyan):
- Purple Nero☆
- Transfer Serial Killer, Mana Aid
- Teal Black Frost
- Transfers: Dark Amp, Dark Boost
- Red Indrajit
- Transfers: Elec Enhancement and Elec Amp
- Red Garuda
- Basic Team for AG clears to get to the Boss. They die T1, no DMG output. Garuda also helps with Auto-Rakunda saving a turn for second party.
Team 2 (Megakin):
- Yellow Amaterasu
- Yellow Huang Long
- Transfers: Endure, Samrecarm.
- Divine and Shield with HP% focus. (Actually, the winning try I forgot I had all brands removed from him, except L. Arm with HP%, so he went pretty much brandless). Could work with Life, but I prefer Divines as it gives him ability to Luster when Ama is saving MP for heals.
- Red Garuda
- Alilat
- Order: Garuda->HL->Alilat->Amaterasu
- Garuda was doing 1,5k+ dmg per cast with Bufula L (35% Ice Berserk) so 3k almost every turn. Plus HL gets to cast 5E on Half Turn. Didn't use Tarunda, as most of the DMG is by reflects from Feng's own Megidolaons and it would reduce the damage.