Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Herald
|
83
|
Attack
|
6★ Stats
|
HP
|
1060 (143/311)
|
Vitality
|
147 (143/311)
|
Strength
|
97 (231/311)
|
Agility
|
133 (182/311)
|
Magic
|
201 (48/311)
|
Luck
|
170 (31/311)
|
PATK
|
533
|
PDEF
|
540
|
MATK
|
752
|
MDEF
|
592
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to Light damage. |
-30% to Force & Light damage received. |
Activates the following Chain Effect after Trial of Hate is used:
Randomly reduces 2 of either ATK, DEF or EV/AC of all enemies by 20%. (1 turn)
|
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag ATK +10 (MAX +100) |
HP +25 (MAX +250)
|
Availability
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Mastema
|
 |
 |
C |
F |
F |
- |
Pros |
- Good Magic coupled with Trial of Hate's high base power makes him a great Light sweeper. The debuff is icing on the cake.
- Good set of resistances with 1 Null and 2 Repels.
- Works well in Archangel Teams in light Democalypse.
- Panel 4 fixed the issue of his AI eventually only casting Judgement Light if his MP fell low.
- Laughs at his enemies occasionally.
|
Cons |
- No innate Pierce until Panel 4.
- Weak to Fire. This is especially problematic in Brands of Sin Sloth 11 and above, as the boss has innate Trisagion.
- Binding Cry while a flavorful skill is unfortunately wasted on Mastema.
- The random debuffs on Trial of Hate and Panel 3 can roll duplicate stats, and the duplicates don't stack.
|
Notes |
- Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward.
- Red has a single-target Ice spell in Ice Age, helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK.
|
Synergies |
|
|
PvE Builds
Archetype(s)
- Purple: Light Amp to boost Trial of Hate and saves a skill slot.
Skill Transfers
Damage boosters so Trial of Hate can sweep.
Damage Boosters:
- Butcher: Boosts AOE damage for Trial of Hate.
- Light Survivor: Light damage modifier + endure.
- Light Enhancement: Light damage modifier + added damage when hitting weakness.
- Light Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
- Mana Aid: Refills his MP after each wave.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Trial of Hate more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts his damage output.
- AGI (20): To boost team speed.
Build(s)
Mastemathink
|
|
Transferred Skills
|
Notes:
Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn.
|
Mana Aid |
Butcher
|
Infused Mitama
|
Ma 20 Ag 20
|
Brands
|
Spell + Speed with Mag ATK%
|
Target Stats
|
-
|
PvP Builds
Official Profile
An angel who serves by persecuting evil in Jewish folklore. As the commander of demons, he is permitted to test the faith and hearts of humans. Although in the fragments of Zadok and Dead Sea Scrolls, Mastema is mentioned as "the father of all evil", "the bringer of misfortune", or "the one who flatters God".