Stats
Info
|
Rarity
|
Race
|
Grade
|
AI
|
5★
|
Snake
|
83
|
Support
|
6★ Stats
|
HP
|
1169 (104/419)
|
Vitality
|
170 (105/419)
|
Strength
|
117 (230/419)
|
Agility
|
154 (165/419)
|
Magic
|
170 (190/419)
|
Luck
|
138 (312/419)
|
PATK
|
575
|
PDEF
|
575
|
MATK
|
687
|
MDEF
|
602
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3 | Panel 4 |
Panel Completion Bonus |
Reduces the cost of Diarahan by 1 MP. +20% to max HP. |
-70% to Ice damage received. |
+20% to max HP. As long as this demon is alive, -20% to Ice damage received by all allies. | Activates the following Chain Effect at the start of enemy turn or when an ally demon skill with an HP healing effect is used: Reduces ATK, DEF and EV/AC of all enemies by 20%. (1 turn) |
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag Def +15 (MAX +150) |
HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
Sword
Yatsuka Sword
|
|
Canopy of the Gods
|
While the one with this skill is alive, all party members will receive the following effect: -10% to Ice damage received.
|
Max Stats
|
physical/magic increase
|
Mag ATK 120%
|
Element Increase
|
Ice 30%
|
Physical Accuracy
|
20%
|
Critical Chance
|
20%
|
Innate Skills |
Bufula 5 MP Inflicts Ice (Magic) damage with 140 power on a Single Enemy. War Cry 6 MP Reduces ATK and DEF of All Enemies by 20% for 3 turns. Primordial Water 7 MP Inflicts Ice (Magic) damage with Power 80 on all enemies, and Heals around 400 HP of all party members if the attack is successful.
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+15% to HP Healing skill effectiveness. |
Reduces the cost of Primordial Water by 1MP. |
While the one with this skill is alive, all party members will receive the following effect: -5% to Ice damage received.
|
Panel Step Stat Bonus |
Mag ATK +50(MAX) |
Mag ATK +50(MAX) |
Mag ATK +50(MAX)
|
Shield
Lotus of Creation
|
|
Foundation of Form
|
-5% to Ice damage received
|
Max Stats
|
HP
|
120%
|
Elemental Damage Reduction
|
Ice 20%
|
Defence
|
50%
|
Magic Defence
|
100%
|
Elemental Resistances
|
Phys
|
Fire
|
Ice
|
Elec
|
Force
|
Light
|
Dark
|
-
|
Weak
|
Null
|
-
|
-
|
-
|
-
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
+10% to Ice damage |
+30% to max HP. |
+20% to max HP. -10% to Ice damage received
|
Panel Step Stat Bonus |
HP: +200(MAX) |
HP: +200(MAX) |
HP: +200(MAX)
|
Role Summary
Name
|
Best Archetype(s)
|
PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Ananta
|
![Red Red](/images/thumb/d/d9/ArchRed.png/20px-ArchRed.png) |
![Purple Purple](/images/thumb/1/14/ArchPurple.png/20px-ArchPurple.png) |
B |
F |
F |
- |
Pros |
- He casts all 3 Buffs at the start of both his team's turn and the enemy team's turn, offering consistent buff control at no MP cost.
- Panel 4 also casts Debilitate at the start of the enemy turn, or when your team casts any skill with a healing effect - this includes life steal and chain effects, such as Seth's Ouas or Huang Di's panel 3. (This does NOT include Lydia, however).
- Mabufudyne in Red plus Infinite Chakra helps him pull his weight beyond just being a buffbot in Ice Democalypse prelim. He also performs decently in any other element, except Phys.
- Works well in slow double Intimidating Stance teams, providing buff control simply by staying alive, which Demeter can practically guarantee. Could be a decent Tetraja holder.
- Even though he auto-casts all buffs at the start of your turn, Auto-Taruka in purple for PvP is still his best. Because of the timing of Endless One, Auto-Taruka can function mainly to counter the enemy Auto-Tarunda to ensure you get the attack buff from Endless One at the start of your turn.
|
Cons |
- Weak to Force.
- Mag is only average and he has no innate pierce, so even if Red he's still more of a support than a sweeper.
- Newer demons have buff chains on their skills, which reduces Ananta's niche substantially.
- Offers nothing more than buff control in PvP.
|
Notes |
- Panels 1-3 don't offer very much, so it's panel 4 or nothing.
|
Synergies |
- |
|
PvE Builds
Skill Transfers
Flexible demon for buff control in Democalypse Prelim. Can work in any non-Phys element with the right AoE transferred.
Other elemental spells:
Support:
Brands
- Stat priority: MAtk%
- Spell: boost damage
Mitama
- MAG (20): Boosts his damage output.
- The rest doesn't really matter
Democalypse Prelim - Full Buff Swing
|
|
Transferred Skills
|
Notes:
With Auto-Rakunda and innate Endless one, Ananta can provide a full buff swing in Democalypse prelim. Replace Mazionga with an appropriate AoE spell for the prelim element.
|
Mazionga |
Auto-Rakunda
|
Infused Mitama
|
Ma 20
|
Brands
|
Spell with MAtk%
|
Target Stats
|
-
|
PvP Builds
Official Profile
A serpent with 1000 heads in Hindu lore. This god will appear in the beginning and end of a world. Ananta is Sanskrit for "infinite". After resting on him, Vishnu woke up and created the universe.