Difference between revisions of "Beelzebub (Human)/Builds"
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− | *[[Lord of the Dead]] autocasts Almighty [[Tetrakarn]] and [[Rakukaja]] every turn. This is | + | *[[Lord of the Dead]] autocasts Almighty [[Tetrakarn]] and [[Rakukaja]] every turn. This is useful to counter Almighty Physical attackers like [[Yggdrasil]]. |
− | *With Panel 2 unlocked, [[Lord of the Dead]] also reduces Piercing Physical damage as long as the | + | *With Panel 2 unlocked, [[Lord of the Dead]] also reduces Piercing Physical damage as long as the Repel Phys is up. This pretty much gives the team a 30% damage reduction from Physical Pierce, as most of them cannot remove [[Tetrakarn]]. This also applies to Elemental Physical attackers like [[Camael]] and [[Lost Name]]. |
*[[Great Chaos]] deals piercing Dark damage to a single target which also Mutes them, before chaining into an AOE piercing Elec attack that binds whoever it hits. This provides him great ailment control, especially if Panel 1 is unlocked to provide the team a free [[Barrier Break]]. | *[[Great Chaos]] deals piercing Dark damage to a single target which also Mutes them, before chaining into an AOE piercing Elec attack that binds whoever it hits. This provides him great ailment control, especially if Panel 1 is unlocked to provide the team a free [[Barrier Break]]. | ||
− | *Has | + | *Has decent bulk thanks to decent VIT/HP stats and [[Lord of the Dead]] providing him a 500-HP Endure. |
*Purple gains [[Intimidating Stance]] which synergizes well with his low AGI. | *Purple gains [[Intimidating Stance]] which synergizes well with his low AGI. | ||
|con= | |con= | ||
*His damage output is rather low, as nothing in his kit boosts it (outside of Panel 3) and his MAG stat is fairly average for a mage. | *His damage output is rather low, as nothing in his kit boosts it (outside of Panel 3) and his MAG stat is fairly average for a mage. | ||
− | *This is made worse by his kit having | + | **This is made worse by his kit not having Bulwark Pierce, nor does it bypass endures. |
− | *Heavily reliant on | + | *Heavily reliant on Panels 1 and 2 to shine; otherwise, he is rather mediocre. |
− | *Doesn't have [[Null Mortal]] | + | *Doesn't have [[Null Mortal]] or innate HP boosters. This badly affects his survivability in the current meta. |
− | |||
*Beelzebub (Human) is a silly name. | *Beelzebub (Human) is a silly name. | ||
|notes= | |notes= |
Latest revision as of 23:33, 18 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Beelzebub (Human) |
C | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.
Skill Transfers
Support skills since he's mainly used for IS and Repel Almighty Phys. Damage boosters for Great Chaos
Support Skills:
- Auto skills: Helps provide buff & debuff control for the party.
- Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
- Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
- Epitome of Fortitude: Boosts bulk + crit resistance. Great against physical oriented teams.
- Life Surge: Highest HP modifier.
- Null Bind: Protects him from bind, ensuring he will always cast Almighty Phys Repel.
- Infernal Mask: Gives him high ailment resistance.
- Tetraja: Provides the team mortal immunity against the likes of Ulice and/or Ubeelze. Since Great Chaos is not that useful and Almighty Phys Repel is his main use, having him be a null mortal generator works well.
- Life Gain: Early game/budget option.
- Hellish Mask: Early game/budget option.
Damage Boosters:
- Dark Amp: Highest dark damage modifier
- Dark Survivor: Dark booster + endure
- Dark Enhancement: Dark booster + additional damage against dark weak foes.
- Dark Boost: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability to allow Repel Pierce to be active as long as possible.
- Resist/Null Light: Covers his Light weakness.
Brands
- Stat priorities: HP%.
- Life: Boosts his bulk.
- Ward: Protects him from ailments for 3 turns.
Mitama
- Mag (10): To boost damage output
- VIT (20): Increases his bulk
- LUK (20): Increases his chances of landing ailments + reduced chance of receiving ailments himself.
Build(s)
Blue Shrek | |||
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Transferred Skills | Notes:
Use him to counter SK and ShivA. Great in anti pierce teams as Almighty damage easily ignores any anti pierce gimmick and SK can revive seal preventing XWM from reviving and ShivA can easily sweep so halting them is a great advantage. | ||
Epitome of Endurance | Epitome of Fortitude | ||
Infused Mitama | |||
Ma 10 Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP%. | |||
Target Stats | |||
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