Difference between revisions of "Rahab"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1277 (49/419)
+
|max_hp= 1277 (49/420)
|max_str= 214 (39/419)
+
|max_str= 214 (39/420)
|max_mag= 79 (385/419)
+
|max_mag= 79 (386/420)
|max_vit= 193 (49/419)
+
|max_vit= 193 (49/420)
|max_agi= 134 (262/419)
+
|max_agi= 134 (263/420)
|max_luck= 158 (147/419)
+
|max_luck= 158 (147/420)
 
|patk= 779
 
|patk= 779
 
|pdef= 649
 
|pdef= 649

Revision as of 06:01, 25 July 2024

Stats

Rahab.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Weak Null Resist Weak Resist Resist
Info
Rarity Race Grade AI
5★ Dragon 85 Attack
6★ Stats
HP 1277 (49/420) Vitality 193 (49/420)
Strength 214 (39/420) Agility 134 (263/420)
Magic 79 (386/420) Luck 158 (147/420)
PATK 779 PDEF 649
MATK 495 MDEF 581
Innate Skills
Passive.png Epitome of Interception Passive +15% to Phys hit rate, +20% to max HP.
Passive.png Enemy of God Passive Adds Ice Pierce.

-25% to damage received when own weak point is struck. +50% to Hit Rate.
While the one with this skill is alive, all party members will receive the following effect:
For every weak point the party has, -8% damage when own weak point is struck. (Max: -40%)
Activates the following Chain Effect whenever a party member (including the one with this skill), or an enemy, strikes a weak point:

+20% to ATK and DEF (1 turn), and puts self into a State of Might.
Ice.png Sea Dragon's Fury 6 MP Inflicts Ice damage (Physical, Power: 200) with a 50% critical hit rate to a single enemy.

This skill will be boosted based on the number of times a party member (including the one with this skill) uses a skill with a Stat Buff effect.
*10 Power will be added to the attack for each use. (Max: +150 Power)

*Ignores all counter and death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Ice.png Great Waterfall Torrent 6 MP Inflicts Ice damage (Physical, Power: 120) with a 50% critical hit rate to all enemies.
*Ignores all counter and death prevention skills.
Gacha: Passive.png Ice Amp Passive +25% to Ice damage.
ArchYellow.png
Awaken: Support.png Offensive Cry 7 MP Increases entire party's ATK by 20% and decreases DEF of all enemies by 20%. (1 turn)
Gacha: Passive.png Null Mute-Curse Passive Adds Null Mute and Null Curse.
ArchPurple.png
Awaken: Passive.png Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Passive.png Ice Slowda Passive +15% to Ice damage. -20% to own affect on Battle Speed.
ArchTeal.png
Awaken: Passive.png Repel Ice Passive Adds Ice Repel.
Gacha: Passive.png Dragon Sense Passive +15% to Phys hit rate and +15% Phys evasion rate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Ice damage dealt. +20% to Max HP While the one with this skill is alive, all party members will receive the following effect: +15% damage when attacking an enemy's weak point and -15% to damage received when own weak point is attacked. +20% to Ice damage dealt. +20% to Hit Rate.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Rahab/Sword Rahab/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Rahab.jpg Rahab
Purple Yellow Purple Yellow C C C A
Pros
  • Enemy of God is a passive reminiscient of Murmur, granting party wide damage reduction when their weak points are struck, along with Tarukaja, Rakukaja, and a self state of Might every time a unit on either team strikes a weak point. Additionally to these party passives, the skill grants 25% damage reduction to Rahab when his weak points are struck, along with 50% accuracy and Ice Pierce.
  • Sea Dragon's Fury is a 200 BP Physical Ice attack with 50% crit, that has a similar stacking boost mechanic to Mantra, where every buff skill used by the party adds 10BP up to 15 times. This skill also ignores endures and counters.
  • Intimidating Stance in purple helps solidify his role in tanky slow teams.
  • Strong panels, especially with P2 granting his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked.
  • Protecting teammates against weak point damage is useful especially against Zeus, whose entire identity revolves around making opponents weak to Elec.
  • 65% innate accuracy and even more in panels helps him hit even evasive targets.
  • Fire Weakness helps him tank Lost Name and Inanna, and having only natural Light resist will make him weak when Metatron M reduces Light affinity, meaning he'll be taking massively reduced damage from two of the meta's biggest attackers.
Cons
  • No Null Mortal and only 40% innate HP boosters before panels makes him vulnerable as a tank when his weak points aren't being struck.
  • Even with 65% accuracy, can still need accuracy investment to hit extremely evasive targets.
  • Struggles to find a slot in slow teams in the current meta.
Notes -
Synergies

PvE Builds

PvP Builds

Official Profile

A monster of the sea appearing in the Old Testament. His name means "arrogant" and "violent." He is known as a symbol of chaos, existing even before our world's creation. However, he was split in two for defying God, with half of him becoming the sky and the other half the sea. He now dwells in the Red Sea, and is known as the sea's primordial ruler. He is often depicted as an enemy of Jewish people, and sometimes as the guardian angel of Egypt. He is also found in Babylonian mythology, where he is the first monster born from the Abzu and Tiamat.