Rahab/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Rahab.jpg Rahab
Purple Yellow Purple Yellow C C C
Pros
  • Enemy of God is a passive reminiscient of Murmur, granting party wide damage reduction when their weak points are struck, along with Tarukaja, Rakukaja, and a self state of Might every time a unit on either team strikes a weak point. Additionally to these party passives, the skill grants 25% damage reduction to Rahab when his weak points are struck, along with 50% accuracy and Ice Pierce.
  • Sea Dragon's Fury is a 200 BP Physical Ice attack with 50% crit, that has a similar stacking boost mechanic to Mantra, where every buff skill used by the party adds 10BP up to 15 times. This skill also ignores endures and counters.
  • Intimidating Stance in purple helps solidify his role in tanky slow teams.
  • Strong panels, especially with P2 granting his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked.
  • Protecting teammates against weak point damage is useful especially against Zeus, whose entire identity revolves around making opponents weak to Elec.
  • 65% innate accuracy and even more in panels helps him hit even evasive targets.
  • Fire Weakness helps him tank Elohim, and having only natural Elec resist will make him weak when Zeus reduces elec affinity, meaning he'll be taking massively reduced damage from two of the meta's biggest attackers.
Cons
  • No Null Mortal and only 40% innate HP boosters before panels makes him vulnerable as a tank when his weak points aren't being struck.
  • Even with 65% accuracy, can still need accuracy investment to hit extremely evasive targets.
  • Struggles to find a slot in slow teams in the current meta.
Notes -

PvE Builds

PvP Builds