Difference between revisions of "Vishnu A/Builds"
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− | *[[God of Ubiquity]] is a heavily loaded passive, offering Light and Dark Pierce, Light and Dark Amp, along with a chain effect at the start of his turn that does Dark AoE damage while also reducing | + | *[[God of Ubiquity]] is a heavily loaded passive, offering Light and Dark Pierce, Light and Dark Amp, along with a chain effect at the start of his team's turn that does Dark AoE damage while also reducing the enemy's attack and defense. |
*[[Nirvana]] is an absurd ability that ramps up over his turns, dealing Light AoE and more importantly, giving his team an additional press turn once a turn, letting him massively increase his teams potential. It also additionally ramps up to 140 BP and ignores endures, making it an incredibly powerful sweeping skill. | *[[Nirvana]] is an absurd ability that ramps up over his turns, dealing Light AoE and more importantly, giving his team an additional press turn once a turn, letting him massively increase his teams potential. It also additionally ramps up to 140 BP and ignores endures, making it an incredibly powerful sweeping skill. | ||
*[[Tar Flexi]] joins [[Suk Flexi]] in skills that grant a team a variable advantage whether or not the team went first. | *[[Tar Flexi]] joins [[Suk Flexi]] in skills that grant a team a variable advantage whether or not the team went first. | ||
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*Anti-pierce with Light really shuts him down, preventing him from doing his main roles of damage and press turn generation. This can make him less useful on defense and for randoming in PvP. | *Anti-pierce with Light really shuts him down, preventing him from doing his main roles of damage and press turn generation. This can make him less useful on defense and for randoming in PvP. | ||
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*A fire weakness and only [[Null Fire]] in teal means he can be vulnerable to demons like [[Adramelech]]. | *A fire weakness and only [[Null Fire]] in teal means he can be vulnerable to demons like [[Adramelech]]. | ||
*Makes you choose between midrange and fast, because his speed is too high to really use in a slow team, but he also isn't necessarily bulky enough to survive if his team doesn't go first, even with [[Tar Flexi]]. | *Makes you choose between midrange and fast, because his speed is too high to really use in a slow team, but he also isn't necessarily bulky enough to survive if his team doesn't go first, even with [[Tar Flexi]]. |
Revision as of 13:55, 13 December 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Vishnu A |
5 | 5 | 5 | 5 | 5 | ||
Pros |
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Cons |
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Notes | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Tar Flexi for added buff control
- Purple: Yin Yang Cycle to boost both Light and Dark damage for God of Ubiquity and Nirvana
Skill Transfers
Damage boosters.
Damage Boosters:
- Light Amp: Highest Light damage modifier.
- Light Accele: Light damage modifier + increases team speed.
- Light Survivor: Light damage modifier + Endure.
- Light Enhancement: Light damage modifier + an additional 10% if hitting weakness for a 25% increase.
- Butcher: AOE damage modifier.
- Light Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster/Epitome of Swiftness: Boosts team speed if needed.
- Auto/Solar skills: Adds buff control is needed since his base kit is already quite stacked. Only solar skills are ran since he prefers a going 1st team.
- Enduring Soul/+: Adds an endure if needed.
Brands
- Stat priorities: Mag ATK%, Speed%
- Spell: Boosts damage output
- Divine: Allows to spam Nirvana with P2.
- Life: Boosts his bulk, while maintaining damage.
- Speed: Boosts team speed if needed.
Mitama
- MAG (20): To boost his Mag ATK for damage.
- AGI (20): Increases his accuracy and team speed.
- VIT (10): Increases his bulk to survive any weak attacks if needed
Build(s)
Flute of Inner Peace | |||
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Transferred Skills | Notes:
An insane sweeper that allows T1 teams gain more pressure by adding Press Turns with Nirvana, allowing T1 to easily undo double IS teams and gain more turns than they lost if paired with demons like Herokado and CerbA. Be careful of Light anti-pierce like Ubeelze + Demiurge, as Nirvana needs to successfully hit ALL enemies to gain the extra turn. So pair him with ST nukers to either eliminate the Light NDR demon or the anti-pierce demon. | ||
Light Accele | Light Amp | ||
Infused Mitama | |||
Ma 20 Vi 10 Ag 20 | |||
Brands | |||
Spell + Speed with Mag ATK% | |||
Target Stats | |||
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