Difference between revisions of "Samael/Builds"

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*Panel 3 is insanely powerful, providing free [[Barrier Break]] and [[Makara Break]] at the start of the turn without consuming Press Turns.
 
*Panel 3 is insanely powerful, providing free [[Barrier Break]] and [[Makara Break]] at the start of the turn without consuming Press Turns.
 
*[[God's Malice]] is very good to lock down a single target with multiple Ailments.
 
*[[God's Malice]] is very good to lock down a single target with multiple Ailments.
*Panel 4 casts a mini version of God's Malice at the end of his turn (10% chance instead of 30% chance for the four ailments).
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*Panel 4 casts a mini version of God's Malice at the end of his team's turn (10% chance instead of 30% chance for the four ailments).
 
*[[Infinite Chakra]] helps to reduce MP requirements, allowing him to spam [[God's Malice]].
 
*[[Infinite Chakra]] helps to reduce MP requirements, allowing him to spam [[God's Malice]].
 
*[[Mana Aid]] is a great transfer skill.
 
*[[Mana Aid]] is a great transfer skill.
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*Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward.
 
*Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward.
 
*Compared to [[Nergal]], Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
 
*Compared to [[Nergal]], Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
*Panel 3 pairs well with [[Alice A]] and [[Nebiros]] teams, allowing them to land Curse without worrying about Barriers. He also negates [[Xi Wangmu]]'s Panel 2, as he will continuously break her recasted Barriers each turn.
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*Panel 3 pairs well with [[Alice A]] and [[Nebiros]] teams, allowing them to land Curse without worrying about Barriers. He also negates [[Xi Wangmu]]'s Panel 2, as he will continuously break her recasted Barriers at the start of his team's turn.
 
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Revision as of 13:55, 13 December 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Samael.jpg Samael
Purple Purple 2 2 2 1 1
Pros
  • Panel 3 is insanely powerful, providing free Barrier Break and Makara Break at the start of the turn without consuming Press Turns.
  • God's Malice is very good to lock down a single target with multiple Ailments.
  • Panel 4 casts a mini version of God's Malice at the end of his team's turn (10% chance instead of 30% chance for the four ailments).
  • Infinite Chakra helps to reduce MP requirements, allowing him to spam God's Malice.
  • Mana Aid is a great transfer skill.
Cons
  • Weak to Elec.
  • Countered very hard by Daisoujou clearing his ailments and punishing him for using Charm.
  • Middling AGI hurts Battle Speed for fast Ailment teams.
Notes
  • Great set of Panels that provide additional Ailment Infliction, reduce MP costs and the aforementioned breaks. Easy 4x4 fusion paths make him a good P3 goal to strive toward.
  • Compared to Nergal, Panel 3 Samael gives you better Press Turn efficiency, but in return all your other demons will require some degree of Ailment Infliction from brands or transfers. Weigh the extra Press Turn versus stat flexibility carefully.
  • Panel 3 pairs well with Alice A and Nebiros teams, allowing them to land Curse without worrying about Barriers. He also negates Xi Wangmu's Panel 2, as he will continuously break her recasted Barriers at the start of his team's turn.

PvE Builds

PvP Builds