Difference between revisions of "Dante☆/Builds"

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*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
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*A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.
 
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Revision as of 00:41, 5 August 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Dante☆.jpg Dante☆
Any Purple Red 3 3 3 4 2
Pros
  • Rapid Shot deals five hits and puts him in a state of Rebellion without consuming any MP. This can be useful versus MP Denial teams like Alice A.
  • High STR and VIT make him a bulky Phys Sweeper with with no weaknesses, perfect for slower Intimidating Stance Teams.
  • Million Stab is a piercing multihit AOE skill, useful for breaking Endures. At max levels it also refunds 2 MP on cast, making it easier to spam in PvE.
Cons
  • Low AGI and LUK affects his accuracy.
  • Missing just one of Rapid Shot's 5 hits results in lost Press Turns. The Rebellion Autocast will also not trigger if any shot misses.
  • Million Stab has high MP costs, making it difficult to use for PvP unless you pair him with Angra Mainyu.
  • No natural Pierce outside Panel 1 might cause issues when out of MP (Rapid Shot does not naturally Pierce).
  • His Awakening Skills are mostly useless.
Notes
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
  • A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like Meliodas, Ban, Berserker Guts and Griffith have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.

PvE Builds

PvP Builds