Difference between revisions of "Elohim/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
([BOT] Tier list sync)
 
(Role Summary)
Line 23: Line 23:
 
*[[Light of Elohim]] is just as loaded of a skill, offering him 35% magic damage, [[Fire Pierce]], buff control every time he casts [[Solar Flare]] and at the start of battle, AND a free [[Maragidyne]] the first time a demon was killed each turn, except this [[Maragidyne]] also ignores endures.
 
*[[Light of Elohim]] is just as loaded of a skill, offering him 35% magic damage, [[Fire Pierce]], buff control every time he casts [[Solar Flare]] and at the start of battle, AND a free [[Maragidyne]] the first time a demon was killed each turn, except this [[Maragidyne]] also ignores endures.
 
*With the third highest magic and third highest agi in the game, along with innate [[Fire Accele]] and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams.
 
*With the third highest magic and third highest agi in the game, along with innate [[Fire Accele]] and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams.
*Every single awaken skill is unique to him, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal.  Every single one of these skills has a situation where it's useful.
+
*Every single awaken skill is unique to him and [[Shaddai]], offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal.  Every single one of these skills has a situation where it's useful.
 
*Has strong synergy with other demons with damaging chain effects, including even [[Atropos]], where if she can kill a demon, he'll continue the carnage with [[Light of Elohim]]
 
*Has strong synergy with other demons with damaging chain effects, including even [[Atropos]], where if she can kill a demon, he'll continue the carnage with [[Light of Elohim]]
 
|con=
 
|con=

Revision as of 00:16, 5 August 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Elohim.jpg Elohim
Any Purple Yellow 5 5 5 5 5
Pros
  • Solar Flare is a fire magic attack reminiscient of Dragon Blade, doing a strong ST hit and then an aoe follow up. However, both hits ignore endures, and this skill introduces the Remnants mechanic, meaning this skill will always only take half a press turn. No need to crit, no need to hit weakness, this skill will still take only half a press turn. Better yet, at P1 and max level, it costs 4 mp, making MP denial less effective as with Maria or divines, he will always be able to cast it.
  • Light of Elohim is just as loaded of a skill, offering him 35% magic damage, Fire Pierce, buff control every time he casts Solar Flare and at the start of battle, AND a free Maragidyne the first time a demon was killed each turn, except this Maragidyne also ignores endures.
  • With the third highest magic and third highest agi in the game, along with innate Fire Accele and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams.
  • Every single awaken skill is unique to him and Shaddai, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful.
  • Has strong synergy with other demons with damaging chain effects, including even Atropos, where if she can kill a demon, he'll continue the carnage with Light of Elohim
Cons
  • He is fragile, so if the enemy gets to act, he will near certainly be going down.
  • His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams.
  • If you do find yourself in a situation without MP to cast Solar Flare, being a magic attack based demon with no panels to transform his attack to elemental can be a liability.
  • While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales.
  • Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has Orcus.
Notes
  • While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects.
  • He has the exact same agility as Astaroth. Make sure you watch your party setup to manipulate the turn order in the desired manner. Often Elohim into Astaroth is a useful order to make use of Elohim's guaranteed half press turn usage.

PvE Builds

PvP Builds