Difference between revisions of "Elohim/Builds"
(→Role Summary: I don't think 6th is a she) |
(→Role Summary: more clear on 6th and Elohim chaining) |
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*With the third highest Magic and tied (with [[Kalki]] and [[Astaroth]]) 4th highest Agility in the game, along with innate [[Fire Accele]] and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams. | *With the third highest Magic and tied (with [[Kalki]] and [[Astaroth]]) 4th highest Agility in the game, along with innate [[Fire Accele]] and 40% battle speed from panels, he's fast, and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still kill tanky teams. | ||
*Every single awaken skill is unique to Godly race demons, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful. | *Every single awaken skill is unique to Godly race demons, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful. | ||
− | *Has strong synergy with other demons with damaging chain effects, including [[The 6th Angel]], where if | + | *Has strong synergy with other demons with damaging chain effects, including [[The 6th Angel]], where if 6th can kill a demon, Elohim will continue the carnage with [[Light of Elohim]]. |
|con= | |con= | ||
*He is fragile, so if the enemy gets to act, he will near certainly be going down. This is mitigated to a degree with [[Demeter]]. | *He is fragile, so if the enemy gets to act, he will near certainly be going down. This is mitigated to a degree with [[Demeter]]. |
Revision as of 05:27, 9 February 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Elohim |
S | A | A | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
PvP Builds
Archetype(s)
- Yellow: Godly Bastion to protect him from crippling ailments.
- Purple: Godly Power for a massive damage boost.
Skill Transfers
Damage boosters for Solar Flare and Light of Elohim.
- Fire Amp: Highest Fire damage modifier.
- Fire Survivor: Fire damage modifier + Endure.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
- Epitome of Swiftness: Boosts team speed even further.
- Enduring Soul/+: Allows him to survive.
- Great Idea: Boosts all stats greatly. Meme/flex.
Brands
- Stat priorities: Mag ATK%, Speed%
- Spell: Boosts his damage
- Speed: Boosts team speed even further
- Divine: Allows him to literally spam Solar Flare if P1
Mitama
- MAG (20): Boosts his damage output.
- VIT (10): Adds some bulk to withstand weak hits.
- AGI (20): To boost team speed.
Build(s)
Here comes the Sun | |||
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Transferred Skills | Notes:
A must use in fast teams. Insane damage output that can brute force almost any team. Pair with other T1 staples like Astaroth, Vishnu A, etc. to stack buffs/debuffs to ensure Elohim can nuke as hard as possible. Stacking more offensive demons beats bulky slow teams, while adding speedsters can get the jump on opposing fast teams. Yellow protects Elohim from Fafnir + Kabuso + P3 Lilith ailment teams, turning an otherwise mostly bad matchup to a winnable one. | ||
Fire Survivor | Fire Amp | ||
Infused Mitama | |||
Ma 20 Vi 10 Ag 20 | |||
Brands | |||
Spell/Divine + Speed with Mag ATK% primaries and Speed% Tertiaries. | |||
Target Stats | |||
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