Difference between revisions of "Rahab/Builds"

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(Role Summary)
(Role Summary)
 
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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
+
! colspan="3" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Rahab|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Rahab|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=C
 
|pve=C
|offensive=C|defensive=C
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|offensive=C|defensive=C|tournament=A
 
|democPrelim=5
 
|democPrelim=5
 
|democBoss=5
 
|democBoss=5
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*Protecting teammates against weak point damage is useful especially against [[Zeus]], whose entire identity revolves around making opponents weak to Elec.
 
*Protecting teammates against weak point damage is useful especially against [[Zeus]], whose entire identity revolves around making opponents weak to Elec.
 
*65% innate accuracy and even more in panels helps him hit even evasive targets.
 
*65% innate accuracy and even more in panels helps him hit even evasive targets.
*Fire Weakness helps him tank [[Elohim]], and having only natural Elec resist will make him weak when [[Zeus]] reduces elec affinity, meaning he'll be taking massively reduced damage from two of the meta's biggest attackers.
+
*Fire Weakness helps him tank [[Lost Name]] and [[Inanna]], and having only natural Light resist will make him weak when [[Metatron M]] reduces Light affinity, meaning he'll be taking massively reduced damage from two of the meta's biggest attackers.
 
|con=
 
|con=
 
*No [[Null Mortal]] and only 40% innate HP boosters before panels makes him vulnerable as a tank when his weak points aren't being struck.
 
*No [[Null Mortal]] and only 40% innate HP boosters before panels makes him vulnerable as a tank when his weak points aren't being struck.
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*Struggles to find a slot in slow teams in the current meta.
 
*Struggles to find a slot in slow teams in the current meta.
 
|notes=
 
|notes=
 +
|pairwith=
 +
*{{DemonIcon|Orcus|size=32px}} {{DemonIcon|Murmur|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 03:43, 30 October 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Rahab.jpg Rahab
Purple Yellow Purple Yellow C C C A
Pros
  • Enemy of God is a passive reminiscient of Murmur, granting party wide damage reduction when their weak points are struck, along with Tarukaja, Rakukaja, and a self state of Might every time a unit on either team strikes a weak point. Additionally to these party passives, the skill grants 25% damage reduction to Rahab when his weak points are struck, along with 50% accuracy and Ice Pierce.
  • Sea Dragon's Fury is a 200 BP Physical Ice attack with 50% crit, that has a similar stacking boost mechanic to Mantra, where every buff skill used by the party adds 10BP up to 15 times. This skill also ignores endures and counters.
  • Intimidating Stance in purple helps solidify his role in tanky slow teams.
  • Strong panels, especially with P2 granting his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked.
  • Protecting teammates against weak point damage is useful especially against Zeus, whose entire identity revolves around making opponents weak to Elec.
  • 65% innate accuracy and even more in panels helps him hit even evasive targets.
  • Fire Weakness helps him tank Lost Name and Inanna, and having only natural Light resist will make him weak when Metatron M reduces Light affinity, meaning he'll be taking massively reduced damage from two of the meta's biggest attackers.
Cons
  • No Null Mortal and only 40% innate HP boosters before panels makes him vulnerable as a tank when his weak points aren't being struck.
  • Even with 65% accuracy, can still need accuracy investment to hit extremely evasive targets.
  • Struggles to find a slot in slow teams in the current meta.
Notes -
Synergies

PvE Builds

PvP Builds