Difference between revisions of "Asura/Builds"
m ([BOT] Tier list sync) |
(→Role Summary: tier entry) |
||
Line 15: | Line 15: | ||
|- | |- | ||
<section begin=tierentry />{{TierDataBeta|demon=Asura|pvebest1=Red|pvebest3=|pvpbest1=Teal | <section begin=tierentry />{{TierDataBeta|demon=Asura|pvebest1=Red|pvebest3=|pvpbest1=Teal | ||
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=F|defensive=F |
− | |||
− | |||
|pro= | |pro= | ||
*High STR and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. P4 offers even more damage once per turn. | *High STR and [[Ashura]] are devastating against lone targets like Bosses. This makes him a very strong Phys [[Democalypse]] unit. P4 offers even more damage once per turn. | ||
Line 29: | Line 27: | ||
*As nothing in his kit boosts damage, damage booster transfers are mandatory. | *As nothing in his kit boosts damage, damage booster transfers are mandatory. | ||
*Until P3, [[Ashura]] costs 7 mp, making it expensive to spam. | *Until P3, [[Ashura]] costs 7 mp, making it expensive to spam. | ||
+ | *His only Piercing attack being Random Target makes him near unusable in PvP. He will tickle [[Demeter]]'s bulwark and just give her more. | ||
|notes= | |notes= | ||
− | |||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 07:57, 30 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Asura |
B | F | F | - | - | ||
Pros |
|
||||||
Cons | |||||||
Notes | - | ||||||
PvE Builds
Archetype(s)
- Red: Gigantomachia for a strong Phys AOE for sweeping
- Purple: Great Aim to help with his accuracy against dodge focused enemies
- Teal: Repels Phys for Repel teams to cheese certain boss fights.
Skill Transfers
Damage boosters for Ashura and Gigantomachia if red.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier
- Epitome of Carnage: Boosts Phys damage plus increases crit rate.
- Phys Survivor: Phys damage booster + endure.
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: Boosts crit damage. Great alternative form of damage enhancement if used in Hell Gongen teams.
- Phys Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed.
- Enduring Soul/+: Adds survivability.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Critical%.
- Divine: Allows him to cast Ashura and/or Gigantomachia more frequently.
- Life: Boosts his bulk for high damage enemies
- Guard/Shield: Provides additional damage reduction from physical/magic attacks
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- VIT (10): Increases his bulk.
Build(s)
Deceit Killer | |||
---|---|---|---|
Transferred Skills | Notes:
MVP in Brand of Sin: Deceit 11-12. Being able to draw in Fire of Sinais from Metatron and take little to no damage from it with his passive and the added bulk and Mag DEF from Life + Shield brands. Ashura hits Metatron real hard especially when powered up from P3 Zaou while also removing Meta's buffs. Max AGI investment is mandatory to go first in a rotation if Herokado is used, so as to immediately remove Meta's buffs. (Ensure in team composition he is in a slot ahead of Herokado since they speed tie at max AGI). Gigantomachia is needed to sweep in waves 1 & 2 but Purple can be used for Great Aim to ensure he lands Ashura on a buffed Metatron. | ||
Phys Amp | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Vi 10 Ag 20 | |||
Brands | |||
Life + Shield with Phys ATK%. | |||
Target Stats | |||
- |