Difference between revisions of "Futsunushi/Builds"
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*No unique active means he is stuck using the generic [[Berserker God]], which is underwhelming to say the least. | *No unique active means he is stuck using the generic [[Berserker God]], which is underwhelming to say the least. | ||
*Middling AGI makes him awkward to fit in teams, and [[Asura Lord]] is an overall stronger Aura demon for T1 Physical Teams. | *Middling AGI makes him awkward to fit in teams, and [[Asura Lord]] is an overall stronger Aura demon for T1 Physical Teams. | ||
− | *The AoE counter upon a Phys attack can be exploited by Demeter teams to restore their Bulwarks - they just spam normal attacks on any party member. | + | *The AoE counter upon receiving a Phys attack can be exploited by Demeter teams to restore their Bulwarks - they just spam normal attacks on any party member. |
+ | |notes= | ||
+ | *The AoE counter upon receiving a Phys attack will still activate if the attack misses. | ||
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Revision as of 13:57, 9 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Futsunushi |
4 | 4 | 4 | 5 | 4 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Red: Tempest Slash + for a strong Phys attack that bypasses endures
- Yellow: Iai Isshin for a Phys AOE that grants him Charge
- Enduring Soul +: Gives him an innate endure.
Skill Transfers
Damage boosters for Ryujin Reflection to hit back hard against physical demons as well as for Tempest Slash + or Iai Isshin.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Phys Survivor: Boosts Phys damage + Endure.
- Phys Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Epitome of Endurance: Boosts HP and lowers team speed for slower teams
- Null Bind: Protects him from bind so Ryujin Reflection will trigger.
Brands
- Stat priorities: Phys ATK%.
- War: Boosts his damage ouput even higher.
- Divine: Allows him to cast Tempest Slash + or Iai Isshin more frequently.
- Life: Adds bulk.
- Aim: Boosts his accuracy to ensure no Press Turns if using Tempest Slash + or Iai Isshin.
- Speed: Helps to boost team speed if needed.
- Ward: Protects him from ailments for 3 turns.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his damage output.
- VIT (20): Boosts his bulk
- LUK (10): Increases his chances of landing hits and crit resistance.
Build(s)
Will of the Sword | |||
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Transferred Skills | Notes:
Mainly used for his AOE Might generation while still being able to dish out tons of damage with Tempest Slash +. Pair with Asura Lord who boosts crit damage for a devastating crit spam core. Since he grants Might every turn, it frees up skill slots on demons that would typically run Auto-Rebellion for more damage boosters or more useful passives. Yellow can be used if you want to make sweeping easier but you lose out on some damage on the first attack and endure break. A bulkier build for slower/midrange teams can be made by using Life and Ward brands instead, Epitome of Endurance can also be transfered to lower team speed. | ||
Phys Survivor | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Speed with Phys ATK%. | |||
Target Stats | |||
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