Difference between revisions of "Elohim/Builds"
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*Has strong synergy with other demons with damaging chain effects, including even [[Atropos]], where if she can kill a demon, he'll continue the carnage with [[Light of Elohim]] | *Has strong synergy with other demons with damaging chain effects, including even [[Atropos]], where if she can kill a demon, he'll continue the carnage with [[Light of Elohim]] | ||
|con= | |con= | ||
− | *He is fragile, so if the enemy gets to act, he will near certainly be going down. | + | *He is fragile, so if the enemy gets to act, he will near certainly be going down. This is mitigated to a degree with [[Demeter]]. |
*His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams. | *His high agi and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams. | ||
*If you do find yourself in a situation without MP to cast [[Solar Flare]], being a magic attack based demon with no panels to transform his attack to elemental can be a liability. | *If you do find yourself in a situation without MP to cast [[Solar Flare]], being a magic attack based demon with no panels to transform his attack to elemental can be a liability. | ||
*While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales. | *While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales. | ||
*Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has [[Orcus]]. | *Remnants can be stopped by attacking into a unit with a fire weakness while the opponent has [[Orcus]]. | ||
− | *The forced Fire AoEs will cause problems against Demeter teams, as it'll cause her to re-cast Bulwarks - in some cases undoing the damage you just dealt. | + | *The forced Fire AoEs will cause problems against [[Demeter]] teams, as it'll cause her to re-cast Bulwarks - in some cases undoing the damage you just dealt. |
|notes= | |notes= | ||
*While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects. | *While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects. |
Revision as of 13:57, 18 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Elohim |
5 | 5 | 5 | 5 | 5 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
PvP Builds
Archetype(s)
- Yellow: Godly Bastion to protect him from crippling ailments.
- Purple: Godly Power for a massive damage boost.
Skill Transfers
Damage boosters for Solar Flare and Light of Elohim.
- Fire Amp: Highest Fire damage modifier.
- Fire Survivor: Fire damage modifier + Endure.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
- Epitome of Swiftness: Boosts team speed even further.
- Enduring Soul/+: Allows him to survive.
- Great Idea: Boosts all stats greatly. Meme/flex.
Brands
- Stat priorities: Mag ATK%, Speed%
- Spell: Boosts his damage
- Speed: Boosts team speed even further
- Divine: Allows him to literally spam Solar Flare if P1
Mitama
- MAG (20): Boosts his damage output.
- VIT (10): Adds some bulk to withstand weak hits.
- AGI (20): To boost team speed.
Build(s)
Here comes the Sun | |||
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Transferred Skills | Notes:
A must use in fast teams. Insane damage output that can brute force almost any team. Pair with other T1 staples like Astaroth, Vishnu A, etc. to stack buffs/debuffs to ensure Elohim can nuke as hard as possible. Stacking more offensive demons beats bulky slow teams, while adding speedsters can get the jump on opposing fast teams. Yellow protects Elohim from Fafnir + Kabuso + P3 Lilith ailment teams, turning an otherwise mostly bad matchup to a winnable one. | ||
Fire Survivor | Fire Amp | ||
Infused Mitama | |||
Ma 20 Vi 10 Ag 20 | |||
Brands | |||
Spell/Divine + Speed with Mag ATK% primaries and Speed% Tertiaries. | |||
Target Stats | |||
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