Difference between revisions of "Orcus/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow | <section begin=tierentry />{{TierDataBeta|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow | ||
|pve=3 | |pve=3 | ||
− | |offensive= | + | |offensive=4|defensive=4 |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
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*[[Law of Hell]] denies bonus turns when weaknesses are struck, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. | *[[Law of Hell]] denies bonus turns when weaknesses are struck, while [[Hell's Gate]] grants AOE damage reduction for each open weakness. This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc. | ||
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | *Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow. | ||
+ | *Panel 4 offers great bulk, something he desperately needed. | ||
+ | *Stacks massive damage reduction, working as a stall tank with [[Demeter]]. | ||
|con= | |con= | ||
*[[Hell's Gate]] damage reduction does not apply to single target attacks. | *[[Hell's Gate]] damage reduction does not apply to single target attacks. | ||
*Very MP Hungry. Divine brands help with MP costs but reduce his bulk. | *Very MP Hungry. Divine brands help with MP costs but reduce his bulk. | ||
*Needs specific team compositions to work well. | *Needs specific team compositions to work well. | ||
+ | *Has no [[Null Mortal]]. Consider a [[Tetraja]] transfer. | ||
|notes= | |notes= | ||
*You still receive extra damage from open weaknesses. | *You still receive extra damage from open weaknesses. |
Revision as of 13:55, 19 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Orcus |
3 | 4 | 4 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Nocturne for defensive buff control.
- Teal: Null Phys to protect him from non-piercing phys attacks especially those from the likes of Kartikeya to stop him from crit passing.
Skill Transfers
Support skills to maintain his support role.
Support skills:
- Auto skills: Provides buff control.
- Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. Only Lunar as he is extremely slow not giving much value to the Solar skills.
- Epitome of Fortitude: Gives him additional HP and crit resistance.
- Epitome of Endurance: Additional HP while reducing team speed for slower team builds.
- Wild Instinct: Highest crit resistance skill.
- Recarmdra: Revives the team in a pinch.
- Samrecarm: Revives a single teammate if needed.
- Wild Guess: Early game/budget option.
- Recarm: Early game/budget option.
Other/Misc. skills:
- Enduring Soul/+: Adds survivability.
- Null Charm/Bind: Allows him to cast his buff skills.
Brands
- Stat priorities: HP%
- Life: Adds more bulk.
- Ward: Protects him from ailments for 3 turns.
- Guard/Shield: Gives him more Phys/Mag DEF.
Mitama
- VIT (20): Boosts his bulk.
- LUK (20): Decreases his chances of being crit.
Build(s)
Great Wall of Hell | |||
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Transferred Skills | Notes:
This build is great for Midrange and slow bulky teams. Pair with slime for a ton of AOE and random damage reduction, protecting your teammates from devasting sweeping attacks. | ||
Lunar Downfall | Recarmdra | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
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