Difference between revisions of "Pales/Builds"
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== PvP Builds == | == PvP Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Yellow: Discounted Prayer to pair with his high ailment recovery to become a pseudo cleanser | ||
+ | * Teal: Null Fire to cover his weakness | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Strong passives to support the anti-pierce playstyle of the Vile team. | ||
+ | |||
+ | Passives: | ||
+ | * Rallying Survivor: Adds more ailement recovery + endure. | ||
+ | * Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible. | ||
+ | * Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams. | ||
+ | * Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger. | ||
+ | * Evade: Provides added evasion to pair with his high Luck. | ||
+ | * Auto Skills: Provides buff control if needed. | ||
+ | * Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon. | ||
+ | * Dodge: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Enduring Soul/+: Adds survivability | ||
+ | * Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: HP%. | ||
+ | * Life: Adds more bulk to live as long as possible. | ||
+ | * Lead: Ensures he goes first to cleanse. | ||
+ | * Ward: Protects him from ailments for 3 turns. | ||
+ | * Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # VIT (20): To boost his HP. | ||
+ | # LUK (10): Increases his chances of dodging and recovering from ailments | ||
+ | |||
+ | ===Build(s)=== | ||
+ | {{DemonBuild | ||
+ | |use=Ugh. The beast is demonic in nature, very icky, no good. | ||
+ | |archetype=Teal | ||
+ | |skill1=Rallying Survivor | ||
+ | |skill2=Prayer | ||
+ | |stmitama= | ||
+ | |mamitama= | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama=20 | ||
+ | |brands=Life + Lead with HP% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
+ | }} |
Revision as of 01:09, 18 December 2021
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Prelim | Boss | ||
Pales |
2 | 5 | 5 | 1 | 1 | ||
Pros |
|
||||||
Cons | |||||||
Notes | |||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Discounted Prayer to pair with his high ailment recovery to become a pseudo cleanser
- Teal: Null Fire to cover his weakness
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
Ugh. The beast is demonic in nature, very icky, no good. | |||
---|---|---|---|
Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
Rallying Survivor | Prayer | ||
Infused Mitama | |||
Vi 20 Lu 20 | |||
Brands | |||
Life + Lead with HP% | |||
Target Stats | |||
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