Difference between revisions of "Nergal/Builds"
(→Role Summary: Purple is best archetype) |
m ([BOT] Tier list sync) |
||
Line 13: | Line 13: | ||
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ||
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierDataBeta|demon=Nergal|pvebest1=Red|pvebest2=Purple|pvebest3=|pvpbest1=Purple |
− | |pve= | + | |pve=1|offensive=3|defensive=3 |
|pro= | |pro= | ||
*[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s. | *[[Plague of Babylon]] removes Barriers and has a very high chance of landing Weak status, making him incredible setup for [[Ailment Team]]s. | ||
*High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. | *High STR, Auto-Tarukaja and increased Accuracy from [[Meslamtaea]] make him a decent Physical demon, especially when Paneled. | ||
*Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. | *Auto-Rebellion on Poison boosts his damage and synergizes with [[Pale Rider]]. | ||
− | |||
|con= | |con= | ||
+ | *Weak to Ice | ||
*Ailments fall flat in late/endgame PvE because of inflated enemy stats | *Ailments fall flat in late/endgame PvE because of inflated enemy stats | ||
*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP. | *Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP. | ||
*AGI too low for [[Ailment Team]]s standards. | *AGI too low for [[Ailment Team]]s standards. | ||
+ | |notes= | ||
*P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment. | *P3 [[Samael]] offers similar barrier break without consuming a Press Turn. This is vital versus double [[Intimidating Stance Teams]], as [[Nergal]] consuming a Press Turn means you are left with a single Press for casting a true ailment. | ||
− | + | *Compared to P3 [[Samael]], Nergal gives your other demons more flexibility in choosing brands, as they can forego Ailment Infliction completely. Weigh the extra Press Turn versus stat flexibility carefully. | |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 11:51, 26 September 2020
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Nergal |
1 | 3 | 3 | - | - | ||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
PvE Builds
PvP Builds
Samael versus Nergal
P3 Samael and Nergal both play a similar role in providing Barrier Break for Ailment teams.
- Nergal casts Weak alongside Barrier Break. This allows your other Ailments to land 100%, letting you ignore Ailment Infliction rates on those demons.
- P3 Samael's Barrier Break occurs at the start of the turn, without consuming a Press Turn. This effectively gives you an extra press turn to land an additional element, kill their Ailment cleaner etc and is invaluable versus double Intimidating Stance.
- Samael requires more investment as his Fast Barrier Break only unlocks at P3. Nergal is useable the moment you pull him.
- Samael has the additional perk of casting Fast Makara Break, which can be handy for other team compositions.
- Samael comes with Ailment skills of his own, whereas Nergal can be used as a secondary damage dealer.
- When paired with Pale Rider, damage does not matter as he will kill all poisoned enemies in two turns without fail.