Difference between revisions of "Party Moh Shuvuu/Builds"

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(Role Summary: transcend can solve zan issue if you're a whale)
(fixing typo and adding build suggestions)
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* Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]].
 
* Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]].
 
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost.
 
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost.
** If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having DIvine brands or similar effects active on her. If she is recovering 5 MP or more per action though, then there's no issue.
+
** If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her.
* Does not cleanse Poison and Weak.
+
** If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP.
 
** Transcending to swap out Zan is a more-permanent option, but absurdly expensive.
 
** Transcending to swap out Zan is a more-permanent option, but absurdly expensive.
 +
* Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them.
 
|notes=
 
|notes=
 
* [[Last Resort: Gale]] can potentially be used to activate "[[Death effects#When an ally is killed|on ally death]]" effects on demand. But it's not very useful on its own.
 
* [[Last Resort: Gale]] can potentially be used to activate "[[Death effects#When an ally is killed|on ally death]]" effects on demand. But it's not very useful on its own.
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== PvE Builds ==
 
== PvE Builds ==
 
=== Archetype(s) ===
 
=== Archetype(s) ===
 +
* {{ArchIcon|arch=Purple|size=15px|name=1}} - [[Auto-Tarunda]] for an {{EffectIcon|ATK Debuff|name=1}}. Not very impactful in practice, but better than nothing.
 +
* {{ArchIcon|arch=Teal|size=15px|name=1}} - [[Drain Force]] for pairing with an [[anti-pierce]] team. Not really helpful outside of that, as she already has Null Force.
  
 
=== Skill Transfers ===
 
=== Skill Transfers ===
 +
* [[Speedster]] - to make use of her high Agi stat.
 +
* [[Resist Fire]] - to ensure Sloth's Lucifer can't hit her fire weakness.
  
 
=== Brands ===
 
=== Brands ===
 
+
* MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.
  
 
== PvP Builds ==
 
== PvP Builds ==

Revision as of 08:51, 17 September 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Party Moh Shuvuu.jpg Party Moh Shuvuu
Purple Teal Purple Teal C D D D
Pros
  • High AGI, so she can make good use of Speedster for higher battle speed.
  • Fortune's Wind Pressure deals Bulwark-piercing Force damage with Remnants to a single enemy, chaining into an AoE and a team heal.
  • Good MAG stat means she does good damage and healing.
  • Force damage aura for the team. Also automatically applies Zenith every turn, and offers an all-damage aura to teammates that have Zenith.
  • Removes debuffs when a teammate uses a Force skill (or when she dies).
  • Panel 1 gives Mute//Bind/Charm immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except Poison and Weak. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective Cleric for Sloth 14.
  • Panel 2 adds a free 1-turn Debilitate cast when any team member heals (or when Moh dies).
  • Void Dark Zones + Dmg Panel Immunity for Aura Gate.
Cons
  • No innate speed boosts. Does not have Speedster innately which in turn consumes a skill slot.
  • Weak to Fire and Dark. The Fire weakness is especially a problem in Sloth, as Lucifer has Trisagion.
  • Zan is a wasted slot. Fortune's Wind Pressure is better in every way except MP cost.
    • If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her.
    • If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP.
    • Transcending to swap out Zan is a more-permanent option, but absurdly expensive.
  • Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them.
Notes
  • Last Resort: Gale can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own.
  • Underwhelming awakening skills.
    • If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
  • She can be obtained from the Dx2 Duel exchange, and this shop also sells spirits to panel her. This makes her the most-easily-obtainable Cleric for Sloth (just make sure she has panel 1).
Synergies -

PvE Builds

Archetype(s)

  • Purple Purple - Auto-Tarunda for an Icon ATK Debuff.png ATK Debuff. Not very impactful in practice, but better than nothing.
  • Teal Teal - Drain Force for pairing with an anti-pierce team. Not really helpful outside of that, as she already has Null Force.

Skill Transfers

  • Speedster - to make use of her high Agi stat.
  • Resist Fire - to ensure Sloth's Lucifer can't hit her fire weakness.

Brands

  • MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.

PvP Builds