Difference between revisions of "Party Moh Shuvuu/Builds"
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* Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]]. | * Weak to Fire and Dark. The Fire weakness is especially a problem in [[Sloth]], as Lucifer has [[Trisagion]]. | ||
* [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost. | * [[Zan]] is a wasted slot. [[Fortune's Wind Pressure]] is better in every way except MP cost. | ||
| − | ** If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having | + | ** If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her. |
| − | + | ** If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP. | |
** Transcending to swap out Zan is a more-permanent option, but absurdly expensive. | ** Transcending to swap out Zan is a more-permanent option, but absurdly expensive. | ||
| + | * Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them. | ||
|notes= | |notes= | ||
* [[Last Resort: Gale]] can potentially be used to activate "[[Death effects#When an ally is killed|on ally death]]" effects on demand. But it's not very useful on its own. | * [[Last Resort: Gale]] can potentially be used to activate "[[Death effects#When an ally is killed|on ally death]]" effects on demand. But it's not very useful on its own. | ||
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== PvE Builds == | == PvE Builds == | ||
=== Archetype(s) === | === Archetype(s) === | ||
| + | * {{ArchIcon|arch=Purple|size=15px|name=1}} - [[Auto-Tarunda]] for an {{EffectIcon|ATK Debuff|name=1}}. Not very impactful in practice, but better than nothing. | ||
| + | * {{ArchIcon|arch=Teal|size=15px|name=1}} - [[Drain Force]] for pairing with an [[anti-pierce]] team. Not really helpful outside of that, as she already has Null Force. | ||
=== Skill Transfers === | === Skill Transfers === | ||
| + | * [[Speedster]] - to make use of her high Agi stat. | ||
| + | * [[Resist Fire]] - to ensure Sloth's Lucifer can't hit her fire weakness. | ||
=== Brands === | === Brands === | ||
| − | + | * MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed. | |
== PvP Builds == | == PvP Builds == | ||
Revision as of 08:51, 17 September 2025
| Info | Builds | Lore |
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| C | D | D | D | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||
PvE Builds
Archetype(s)
Purple - Auto-Tarunda for an
ATK Debuff. Not very impactful in practice, but better than nothing.
Teal - Drain Force for pairing with an anti-pierce team. Not really helpful outside of that, as she already has Null Force.
Skill Transfers
- Speedster - to make use of her high Agi stat.
- Resist Fire - to ensure Sloth's Lucifer can't hit her fire weakness.
Brands
- MATK% Spell (+ Lead) - More damage. Lead can be used to ensure she goes first, in case teammates have higher Agi. Double Lead is also an option, if needed.