| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Party Moh Shuvuu
|
 |
 |
A |
D |
D |
D |
| Pros |
- High AGI, so she can make good use of Speedster for higher battle speed.
- Fortune's Wind Pressure deals Bulwark-piercing Force damage with Remnants to a single enemy, chaining into an AoE and a team heal.
- Good MAG stat means she does good damage and healing.
- Force damage aura for the team. Also automatically applies Zenith every turn, and offers an all-damage aura to teammates that have Zenith.
- Removes debuffs when a teammate uses a Force skill (or when she dies).
- Panel 1 gives Mute/Bind/Charm immunity for herself, and using Fortune's Wind Pressure cleanses the team of all ailments except Poison and Weak. This, combined with her high agi and Bulwark-piercing Force attack, should make her an effective Cleric for Sloth 14.
- Panel 2 adds a free 1-turn Debilitate cast when any team member heals (or when Moh dies).
- Void Dark Zones + Dmg Panel Immunity for Aura Gate.
|
| Cons |
- No innate speed boosts. Does not have Speedster innately which in turn consumes a skill slot.
- Weak to Fire and Dark. The Fire weakness is especially a problem in Sloth, as Lucifer has Trisagion.
- Zan is a wasted slot. Fortune's Wind Pressure is better in every way except MP cost.
- If Moh has Divine brands, or any other effect that makes her regen 4 MP per action, then she can fall into a loop of spamming Zan (since it costs 4 MP) instead of cleansing. Therefore, try to avoid having Divine brands or similar effects active on her.
- If she regens 5+ MP per action though, then there's no issue. The problem is when she recovers exactly 4 MP.
- Transcending to swap out Zan is a more-permanent option, but absurdly expensive.
- Does not cleanse Poison and Weak. These are not very debilitating statuses on their own, but certain demons or PvE bosses have special effects that build off them.
|
| Notes |
- Last Resort: Gale can potentially be used to activate "on ally death" effects on demand. But it's not very useful on its own.
- Underwhelming awakening skills.
- If Red, the AI will cast Last Resort: Gale as soon as possible. To completely prevent using it, you'll need to shift her color.
- She can be obtained from the Dx2 Duel exchange, and this shop also sells spirits to panel her. This makes her the most-easily-obtainable Cleric for Sloth (just make sure she has panel 1).
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| Synergies |
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