Difference between revisions of "Chaos Hero/Builds"
Mulholland (talk | contribs) (→Role Summary) |
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|offensive=S|defensive=S|tournament=S | |offensive=S|defensive=S|tournament=S | ||
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| − | + | *[[Power-Hungry Sou]] provides him with Fire and Dark Pierce, a 50% boost to his Max HP, a 1-count removal of [[Spirit Chains of Intimidation]] and [[Indignation]] effect, and lets his team start the battle with 1 count of [[Fortify]]. Three times per turn, he will allow his team to use their skills without consuming a Press Turn Icon while they have at least 1 count of Fortify applied on themselves. To cement himself as a staple on any Magic-based team, he makes all enemies receive an extra 35% damage from Magic. | |
| − | * | + | *His Order Crest: Chaos applies 3 counts of [[Decay]] and Rakunda+ on all enemies, followed by 4 25BP hits of Dark Magic damage on all enemies. This will fire off at the start of his own team's turn and whenever he uses his actives three times. |
| + | **This Decay effect neutralizes a T2 [[Nuwa]] and [[Heroine]] team as they will add 3 counts of Fortify when a T1 Chaos Hero's turn starts. Because it's Dark damage, it can lead to activating [[Metatron M]]'s [[Sinister Malice]], allowing for faster PvE wave clears or to employ a semi-T0 PvP strategy. | ||
*Has the Demon Buddy system, which allows him to swap between two different Elemental attacks on the go: | *Has the Demon Buddy system, which allows him to swap between two different Elemental attacks on the go: | ||
**Summon: Quetzalcoatl does a Magic-based 120BP Fire attack that applies 2 counts of Corrosion and removes 3 counts of Malice on one enemy, then proceeds to hit the same enemy again with a 200BP hit while restoring 2MP and applying 1 count of Fortify to Chaos Hero. The MP recovery is wonderful for offsetting the MP cost of this skill so that reaching the MP required for his second active is more feasible, and keeping his Fortify active so that he benefits from his Press Turn retention effect. | **Summon: Quetzalcoatl does a Magic-based 120BP Fire attack that applies 2 counts of Corrosion and removes 3 counts of Malice on one enemy, then proceeds to hit the same enemy again with a 200BP hit while restoring 2MP and applying 1 count of Fortify to Chaos Hero. The MP recovery is wonderful for offsetting the MP cost of this skill so that reaching the MP required for his second active is more feasible, and keeping his Fortify active so that he benefits from his Press Turn retention effect. | ||
Revision as of 08:22, 17 August 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
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| PVE | PVP | Offense | Defense | Tournament | |||
| A | S | S | S | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||