Difference between revisions of "Michael/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
(Role Summary: emphasizing large Bulwark)
 
(9 intermediate revisions by 2 users not shown)
Line 7: Line 7:
 
|-
 
|-
 
! rowspan="2" style="width: 80px" | Name  
 
! rowspan="2" style="width: 80px" | Name  
! colspan="3" class="unsortable" | Best Archetype(s)
+
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="3" class="unsortable" | PVP
 
! colspan="3" class="unsortable" | PVP
Line 13: Line 13:
 
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
<section begin=tierentry />{{TierListData|demon=Michael|pvebest1=Teal|pvebest2=Red|pvebest3=Yellow|pvpbest1=Red|pvpbest2=Teal
+
<section begin=tierentry />{{TierListData|demon=Michael|pvebest1=Teal|pvebest2=Red|pvpbest1=Red|pvpbest2=Teal
 
|pve=S
 
|pve=S
 
|offensive=B|defensive=B|tournament=B
 
|offensive=B|defensive=B|tournament=B
Line 19: Line 19:
 
|democBoss=5
 
|democBoss=5
 
|pro=
 
|pro=
*[[Archangel's Revelation]] casts a 1-turn Luster Candy and Tetraja, then grants his team a Bulwark at the start of every own turn. Additionally, he will lower all enemies' Light Affinity by 3 levels for 1 turn. This is unprecedented for a fusible and does not have a battle limit!
+
*[[Archangel's Revelation]] casts a 1-turn [[Luster Candy]] and [[Tetraja]], then grants his team a large [[Bulwark]] at the start of every own turn. Additionally, he will lower all enemies' Light Affinity by 3 levels for 1 turn. This is unprecedented for a fusible and does not have a battle limit!
 
**As a bonus under Tetraja, his team will take -20% damage from enemies' random-targeting skills.  
 
**As a bonus under Tetraja, his team will take -20% damage from enemies' random-targeting skills.  
*[[Soul Judgement]] deals massive damage against single targets, ideal for bosses and [[Democalypse]]. It is also incredibly useful for [[Sloth 14]] as it Bulwark Pierce while healing his party for 15% of their HP and casting a 1-turn Debilitate.
+
*[[Soul Judgement]] deals massive damage against single targets, ideal for bosses and [[Democalypse]]. If panel 2, it also generates an extra press turn icon (once per turn). It is also incredibly useful for [[Sloth 14]] as it Bulwark Pierces while healing his party for 15% of their HP and casts a 1-turn [[Debilitate]].
*While he has pretty mediocre MAG stats, Panels 1 and 3 help to offset this by providing him +75% to his overall damage output.
+
*While he has pretty mediocre MAG stats, Panels 1, 2, and 3 help to offset this by providing +75% to his overall damage output.
 
*Panels 1, 2, and 3 increase his Battle Speed by 90% in total, allowing him to act as the team's [[Speedster]] particularly for [[Archangels]] or for a slow [[Sloth 14]] team.
 
*Panels 1, 2, and 3 increase his Battle Speed by 90% in total, allowing him to act as the team's [[Speedster]] particularly for [[Archangels]] or for a slow [[Sloth 14]] team.
 
*Panel 3 confers Light Pierce and a 15% damage increase to all Herald and Divine demons in the party. This is very useful, as most demons of those races have Light spells, but several don't have Light Pierce (specifically [[Mastema]] pre-P4, Red [[Metatron]], and demons 4-star or below).
 
*Panel 3 confers Light Pierce and a 15% damage increase to all Herald and Divine demons in the party. This is very useful, as most demons of those races have Light spells, but several don't have Light Pierce (specifically [[Mastema]] pre-P4, Red [[Metatron]], and demons 4-star or below).
*Panel 4 provides an extra single hit to a random enemy after activating [[Soul Judgement]]. This is great for finishing off Endures or a low HP enemy.
+
**The light pierce is redundant with the light affinity down unless facing an [[Attribute Affinity Reinforcement]] demon, though.
*Yellow gives him access to discounted [[Mediarahan]], allowing him to double as a healer in PvE.
+
*Panel 4 provides an extra single hit to a random enemy after Michael activates any random skill (mostly used for [[Soul Judgement]]). This also chains with itself, meaning it triggers twice. This is great for finishing off Endures or a low HP enemy.
 +
**This being a separate chain from Soul Judgement also means that [[Mithras]] or [[Metatron M]]'s light damage chains will trigger twice whenever Michael casts his skill.
 
*Very good set of resistances, especially in Teal.
 
*Very good set of resistances, especially in Teal.
 
|con=
 
|con=
 
*Weak to Dark unless Teal.
 
*Weak to Dark unless Teal.
 
*Expensive to fuse (only 5+5 fusion paths are available).
 
*Expensive to fuse (only 5+5 fusion paths are available).
*No innate Light Pierce can cause trouble in PvP when going against Affinity Reinforcement demons such as [[Baphomet A]].
+
*No innate Light Pierce (before p3) can cause trouble in PvP when going against [[Attribute Affinity Reinforcement]] demons, such as [[Baphomet A]].
**This is further exampled as [[Soul Judgement]] is a random target skill, which is a liability against such teams.
+
**This is worsened by [[Soul Judgement]] being a random target skill, which is a liability against such teams. Red's [[Thunderclap]] can help a little, but it lacks Bulwark Pierce.
 
*Not great transfer or awakening skills. Red is not suited for Democalypse boss, since it may cause his AI to use [[Thunderclap]] instead of Soul Judgement, resulting in less damage output.
 
*Not great transfer or awakening skills. Red is not suited for Democalypse boss, since it may cause his AI to use [[Thunderclap]] instead of Soul Judgement, resulting in less damage output.
 
|notes=
 
|notes=
 +
*The bonus hits provided by Panel 4 are coded as a different skill from [[Soul Judgement]] and will not inherit effects such as [[Concentrate (status effect)|Concentrate]].
 +
*Michael is effectively a straight upgrade from [[Barong]] in terms of fusible supports. Synergizing with this, both demons prefer Teal, and Michael's cheapest fusion path is Barong + Ishtar. Newer players can consider making a Teal Barong, using him to progress (but not investing into him too heavily, i.e. no panels, evolving, or skill levels), then fusing the Barong with a Clear Ishtar to get a Teal Michael.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
Line 41: Line 44:
 
===Archetype(s)===
 
===Archetype(s)===
 
* Red: Discounted Thunderclap for a strong ST attack.
 
* Red: Discounted Thunderclap for a strong ST attack.
* Yellow: Discounted Mediarahan for healing if needed
 
 
* Teal: Repel Dark to cover his weakness
 
* Teal: Repel Dark to cover his weakness
  

Latest revision as of 21:39, 26 October 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Michael.jpg Michael
Teal Red Red Teal S B B B
Pros
  • Archangel's Revelation casts a 1-turn Luster Candy and Tetraja, then grants his team a large Bulwark at the start of every own turn. Additionally, he will lower all enemies' Light Affinity by 3 levels for 1 turn. This is unprecedented for a fusible and does not have a battle limit!
    • As a bonus under Tetraja, his team will take -20% damage from enemies' random-targeting skills.
  • Soul Judgement deals massive damage against single targets, ideal for bosses and Democalypse. If panel 2, it also generates an extra press turn icon (once per turn). It is also incredibly useful for Sloth 14 as it Bulwark Pierces while healing his party for 15% of their HP and casts a 1-turn Debilitate.
  • While he has pretty mediocre MAG stats, Panels 1, 2, and 3 help to offset this by providing +75% to his overall damage output.
  • Panels 1, 2, and 3 increase his Battle Speed by 90% in total, allowing him to act as the team's Speedster particularly for Archangels or for a slow Sloth 14 team.
  • Panel 3 confers Light Pierce and a 15% damage increase to all Herald and Divine demons in the party. This is very useful, as most demons of those races have Light spells, but several don't have Light Pierce (specifically Mastema pre-P4, Red Metatron, and demons 4-star or below).
  • Panel 4 provides an extra single hit to a random enemy after Michael activates any random skill (mostly used for Soul Judgement). This also chains with itself, meaning it triggers twice. This is great for finishing off Endures or a low HP enemy.
    • This being a separate chain from Soul Judgement also means that Mithras or Metatron M's light damage chains will trigger twice whenever Michael casts his skill.
  • Very good set of resistances, especially in Teal.
Cons
  • Weak to Dark unless Teal.
  • Expensive to fuse (only 5+5 fusion paths are available).
  • No innate Light Pierce (before p3) can cause trouble in PvP when going against Attribute Affinity Reinforcement demons, such as Baphomet A.
    • This is worsened by Soul Judgement being a random target skill, which is a liability against such teams. Red's Thunderclap can help a little, but it lacks Bulwark Pierce.
  • Not great transfer or awakening skills. Red is not suited for Democalypse boss, since it may cause his AI to use Thunderclap instead of Soul Judgement, resulting in less damage output.
Notes
  • The bonus hits provided by Panel 4 are coded as a different skill from Soul Judgement and will not inherit effects such as Concentrate.
  • Michael is effectively a straight upgrade from Barong in terms of fusible supports. Synergizing with this, both demons prefer Teal, and Michael's cheapest fusion path is Barong + Ishtar. Newer players can consider making a Teal Barong, using him to progress (but not investing into him too heavily, i.e. no panels, evolving, or skill levels), then fusing the Barong with a Clear Ishtar to get a Teal Michael.
Synergies -

PvE Builds

Archetype(s)

  • Red: Discounted Thunderclap for a strong ST attack.
  • Teal: Repel Dark to cover his weakness

Skill Transfers

Damage boosters so Soul Judgement will deal as much damage as possible. Damage Boosters:

  • Light Amp: Highest Light damage modifier.
  • Butcher: Boosts Soul Judgement
  • Light Survivor: Light damage modifier + endure.
  • Light Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Soul Judgement more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost team speed.

Build(s)

"Closest to god" lol
ArchTeal.png Transferred Skills Notes:

Must be P4 otherwise he is detriment to Archangels. Allows Archangels to become faster, deal more damage and gain Light Pierce. Soul Judgement allows him to be a boss killer.

Speedster Light Amp
Infused Mitama
Ma 20 Ag 20
Brands
Divine + Speed with Mag ATK%
Target Stats
-


PvP Builds