Difference between revisions of "Demeter/Builds"

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*Casts bulky [[Bulwark]]s very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill [[My Harvest!]]. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. This makes her team incredibly tanky.
 
*Casts bulky [[Bulwark]]s very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill [[My Harvest!]]. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. This makes her team incredibly tanky.
 
*[[My Harvest!]] Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it.
 
*[[My Harvest!]] Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it.
*Whenever any teammate (other than herself) is attacked or takes fractional damage, she Bulwarks the team and casts a 1-turn [[Luster Candy]]. This heavily punishes AoE and random attacks, effectively undoing much of the damage dealt by the enemy. This is especially a problem for demons that are forced into automatic AoEs, such as [[Elohim]] or [[Vishnu A]].
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*Whenever any teammate (other than herself) is attacked or takes fractional damage, she Bulwarks the team and casts a 1-turn [[Luster Candy]]. This heavily punishes AoE and random attacks without Bulwark Pierce, effectively undoing much of the damage dealt by the enemy.
 
*[[Elusis's Blessing]] makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself.
 
*[[Elusis's Blessing]] makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself.
*She's very difficult to take down due to the Bulwarks, damage reduction on top of that, and Null Mortal - but the foe will inevitably need to prioritize taking her down with Single-Target attacks. If paired with revivers such as [[Maria]] or [[Idun]], Demeter can be a menace. With an ally-downed punisher like [[Chi You]], she can double as a landmine.
 
 
*Yellow casts a 1-turn [[Defensive Cry]] to make it harder to take her down turn 1, while Purple gives her an endure.
 
*Yellow casts a 1-turn [[Defensive Cry]] to make it harder to take her down turn 1, while Purple gives her an endure.
*Teal ups her Elec resistance to Null, so she won't be Weak to Elec until after the first hit of [[Zeus]]' [[Keraunos]] each turn.
 
 
|con=
 
|con=
 
*Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active.
 
*Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active.
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**She is also susceptible to “start of 1st turn” Chain Effects if her team goes second.
 
*If her team gets ailmented somehow, she doesn't have an innate way to cleanse them.
 
*If her team gets ailmented somehow, she doesn't have an innate way to cleanse them.
 
*While she makes your team nearly unkillable in PvE, it's worth noting if you want fast clears, her chains massively slow you down.
 
*While she makes your team nearly unkillable in PvE, it's worth noting if you want fast clears, her chains massively slow you down.
 
|notes=
 
|notes=
*Somewhat countered by Bulwark Pierce, although her damage reduction, buff swing and ailment immunity still make her a great unit for PvP.
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*Somewhat countered by Bulwark Pierce, although her damage reduction, buff swing and ailment immunity still make her a good unit for PvP.
*Hard countered by [[Loup-Garou]] who just straight up removes Bulwark.
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*Hard countered by [[Loup-Garou]] and [[Madoka Kaname]] who just straight up removes Bulwark.
 
*Countered '''EVEN HARDER''' by [[Masakado B]] who just straight up removes her ability to create Bulwark.
 
*Countered '''EVEN HARDER''' by [[Masakado B]] who just straight up removes her ability to create Bulwark.
 
*Regarding the effect where Demeter casts Bulwarks upon an ally being attacked:
 
*Regarding the effect where Demeter casts Bulwarks upon an ally being attacked:

Latest revision as of 18:07, 19 December 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demeter.jpg Demeter
Yellow Purple Yellow Teal Purple S A A -
Pros
  • Casts bulky Bulwarks very often - at the start of the battle, whenever any teammate other than herself takes damage, and whenever casting her unique skill My Harvest!. If Panel 2, she also Bulwarks at the start of the enemy's turn and debuffs the foe's ATK. This makes her team incredibly tanky.
  • My Harvest! Bulwarks the team and gives each of them 2 MP, offering both defensive and offensive pressure against the enemy. It also has Remnants, ensuring she uses up only half a press turn to cast it.
  • Whenever any teammate (other than herself) is attacked or takes fractional damage, she Bulwarks the team and casts a 1-turn Luster Candy. This heavily punishes AoE and random attacks without Bulwark Pierce, effectively undoing much of the damage dealt by the enemy.
  • Elusis's Blessing makes any Bulwarked teammate immune to ailments and take -20% damage, making her team even more bulky. Panel 1 also doubles down on this for Demeter herself.
  • Yellow casts a 1-turn Defensive Cry to make it harder to take her down turn 1, while Purple gives her an endure.
Cons
  • Due to how duration ticks work, her Bulwarks will always go offline at the start of her team's turn, and won't go back online until she casts My Harvest. This makes her team susceptible to "at start of enemy turn" chain effects, as their HP bars are exposed and the ailment immunity isn't active.
    • She is also susceptible to “start of 1st turn” Chain Effects if her team goes second.
  • If her team gets ailmented somehow, she doesn't have an innate way to cleanse them.
  • While she makes your team nearly unkillable in PvE, it's worth noting if you want fast clears, her chains massively slow you down.
Notes
  • Somewhat countered by Bulwark Pierce, although her damage reduction, buff swing and ailment immunity still make her a good unit for PvP.
  • Hard countered by Loup-Garou and Madoka Kaname who just straight up removes Bulwark.
  • Countered EVEN HARDER by Masakado B who just straight up removes her ability to create Bulwark.
  • Regarding the effect where Demeter casts Bulwarks upon an ally being attacked:
    • This effect will still activate if the enemy's attack misses.
    • The Defense Support mechanic in PvP will also trigger this effect, letting Demeter's team tank through it for a while.
    • Oddly, Recarmdra does not trigger this effect, despite it effectively being 100% Fractional Damage to the user.
  • If the Luster Candy chain effect is activated during the enemy's turn (it usually will be), the buffs will wear off once her own team's turn starts.
  • Anahita and Madoka Kaname casts Bulwarks at the start of her team's turn - this can close the window where Demeter's Bulwarks are offline. Alternatively, if the enemy has a "start of enemy turn" AoE that doesn't ailment (and doesn't hurt too much), that will restore Demeter's Bulwarks with the same timing.
  • Can generate a lot of buff stacks in Demon Alliance Invasion events.
Synergies

PvE Builds

PvP Builds