Difference between revisions of "Loup-Garou/Builds"
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*When someone in the party uses an Elec skill, he removes Bulwark. And I don't mean it metaphorically or rhetorically or poetically or theoretically or any other fancy way. He removes Bulwark, STRAIGHT UP! | *When someone in the party uses an Elec skill, he removes Bulwark. And I don't mean it metaphorically or rhetorically or poetically or theoretically or any other fancy way. He removes Bulwark, STRAIGHT UP! | ||
− | *[[Blood-Starved Werewolf]] gives him Phys/Elec Pierce, countering | + | *[[Blood-Starved Werewolf]] gives him Phys/Elec Pierce, countering Spirit Chains (Indignation) and MP drain teams. Additionally, it gives him a 100% crit rate and lowers the Elec affinity of one enemy 3 times, guaranteeing at least one enemy is weak to Elec (if they aren't under the effect of Attribute Affinity Reinforcement). Finally, while he is still alive, he and all his allies will deal +30% damage and have their Elec skill cost reduced by 1 MP, meaning Panel 1 [[Zeus]] can cast [[Keraunos]] infinitely and [[Botis]] can cast [[Accursed Lightning]] even when under Indignation. |
− | *[[Griffe de Tonnerre]] is a 260 BP Elec (Physical) nuke that lowers the Elec affinity of all enemies by 1 stage. When combined with [[Zeus]], one cast of [[Griffe de Tonnerre]] guarantees all enemies will be weak to Elec (if they aren't under the effect of | + | *[[Griffe de Tonnerre]] is a 260 BP Elec (Physical) nuke that lowers the Elec affinity of all enemies by 1 stage. When combined with [[Zeus]], one cast of [[Griffe de Tonnerre]] guarantees all enemies will be weak to Elec (if they aren't under the effect of Attribute Affinity Reinforcement). |
*Panels are insane, with Panel 1 giving him +2 to natural MP regen AND a 1-turn [[Tarukaja]] effect on enemy death, Panel 2 giving his party +20% hit rate and +15% weakness damage. | *Panels are insane, with Panel 1 giving him +2 to natural MP regen AND a 1-turn [[Tarukaja]] effect on enemy death, Panel 2 giving his party +20% hit rate and +15% weakness damage. | ||
*[[Lurking Shadow]] gives all other party members a +15% to weakness damage, boosting the damage of his other party members even more. | *[[Lurking Shadow]] gives all other party members a +15% to weakness damage, boosting the damage of his other party members even more. | ||
− | *His Bulwark Removal effect counters | + | *His Bulwark Removal effect counters demons whose identities revolve around their Bulwark. |
|con= | |con= | ||
*Even though he removes Bulwark, [[Griffe de Tonnerre]] not having Bulwark Pierce is a disadvantage in a meta full of Bulwark Pierce. | *Even though he removes Bulwark, [[Griffe de Tonnerre]] not having Bulwark Pierce is a disadvantage in a meta full of Bulwark Pierce. | ||
*Despite his high Agility, he doesn't have any Battle Speed boosters at all, meaning he will have a hard time balancing between damage and speed. | *Despite his high Agility, he doesn't have any Battle Speed boosters at all, meaning he will have a hard time balancing between damage and speed. | ||
− | *He offers no defensive utility and doesn't have any HP boosters so if he doesn't win Turn 1 or is outsped he will get stomped. | + | *He offers no defensive utility and doesn't have any HP boosters, so if he doesn't win Turn 1 or is outsped, he will get stomped. |
|notes= | |notes= | ||
*[[Blood-Starved Werewolf]]'s Elec skill MP reduction doesn't apply to multi-element skills, meaning the cost of skills like [[Odin A]]'s [[Divine Spear Gungnir]] will not be reduced. | *[[Blood-Starved Werewolf]]'s Elec skill MP reduction doesn't apply to multi-element skills, meaning the cost of skills like [[Odin A]]'s [[Divine Spear Gungnir]] will not be reduced. | ||
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Latest revision as of 10:59, 20 December 2024
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Loup-Garou |
A | B | B | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||