Difference between revisions of "Elohim/Builds"
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<section begin=tierentry />{{TierListData|demon=Elohim|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Yellow | <section begin=tierentry />{{TierListData|demon=Elohim|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Yellow | ||
− | |pve= | + | |pve=B |
|offensive=B|defensive=B | |offensive=B|defensive=B | ||
|pro= | |pro= | ||
− | *[[Solar Flare]] is a fire magic attack reminiscient of [[Dragon Blade]], doing a strong ST hit and then an aoe follow up. However, both hits ignore endures, and this skill introduces the Remnants mechanic | + | *[[Solar Flare]] is a fire magic attack reminiscient of [[Dragon Blade]], doing a strong ST hit and then an aoe follow up. However, both hits ignore endures, and this skill introduces the Remnants mechanic. |
*[[Light of Elohim]] is just as loaded of a skill, offering him 35% magic damage, [[Fire Pierce]], buff control every time he casts [[Solar Flare]] and at the start of battle, AND a free [[Maragidyne]] the first time his team kills a demon each turn, except this [[Maragidyne]] also ignores endures. | *[[Light of Elohim]] is just as loaded of a skill, offering him 35% magic damage, [[Fire Pierce]], buff control every time he casts [[Solar Flare]] and at the start of battle, AND a free [[Maragidyne]] the first time his team kills a demon each turn, except this [[Maragidyne]] also ignores endures. | ||
− | *With the third highest Magic and | + | *With the third highest Magic and having top 10 AGI, along with innate [[Fire Accele]] and 40% battle speed from panels, he's fast and hits hard, meaning you need to take fewer sacrifices to keep a high battle speed and still hit hard. |
*Every single awaken skill is unique to Godly race demons, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful. | *Every single awaken skill is unique to Godly race demons, offering ST revive sealing almighty damage in red, immunity to mute charm and bind in yellow, 25% magic damage in purple, and drain light and dark in teal. Every single one of these skills has a situation where it's useful. | ||
− | *Has strong synergy with other demons with damaging chain effects, including [[ | + | *Has strong synergy with other demons with damaging chain effects, including [[Moloch A]], where if Moloch can kill a demon, Elohim will continue the carnage with [[Light of Elohim]]. |
|con= | |con= | ||
− | *He is fragile, so if the enemy gets to act, he will near certainly be going down | + | *He is fragile, so if the enemy gets to act, he will near certainly be going down. |
*His high Agility and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams. | *His high Agility and battle speed contribution can make him troubling to slot into teams other than turn 1 fast teams. | ||
*While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales. | *While far from slow, a good chunk of his battle speed comes from panels, meaning an unpaneled Elohim can be a speed liability compared to the highest tiers of players/whales. | ||
− | |||
− | |||
|notes= | |notes= | ||
*While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects. | *While he is incredibly powerful in PvE content, he will slow down your clears due to all of his chain effects. | ||
− | *He has the exact same agility as [[Astaroth]] and [[Kalki]]. | + | *He has the exact same agility as [[Astaroth]] and [[Kalki]]. |
+ | |pairwith= | ||
+ | *{{DemonIcon|Tiamat A|size=32px}} {{DemonIcon|Metatron M|size=32px}} {{DemonIcon|Adramelech|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 10:26, 19 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Elohim |
B | B | B | - | |||
Pros |
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Cons |
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Notes | |||||||
Synergies | |||||||
PvE Builds
PvP Builds
PvP Builds
Archetype(s)
- Yellow: Godly Bastion to protect him from crippling ailments.
- Purple: Godly Power for a massive damage boost.
Skill Transfers
Damage boosters for Solar Flare and Light of Elohim.
- Fire Amp: Highest Fire damage modifier.
- Fire Survivor: Fire damage modifier + Endure.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
- Epitome of Swiftness: Boosts team speed even further.
- Enduring Soul/+: Allows him to survive.
- Great Idea: Boosts all stats greatly. Meme/flex.
Brands
- Stat priorities: Mag ATK%, Speed%
- Spell: Boosts his damage
- Speed: Boosts team speed even further
- Divine: Allows him to literally spam Solar Flare if P1
Mitama
- MAG (20): Boosts his damage output.
- VIT (10): Adds some bulk to withstand weak hits.
- AGI (20): To boost team speed.
Build(s)
Here comes the Sun | |||
---|---|---|---|
Transferred Skills | Notes:
A must use in fast teams. Insane damage output that can brute force almost any team. Pair with other T1 staples like Astaroth, Vishnu A, etc. to stack buffs/debuffs to ensure Elohim can nuke as hard as possible. Stacking more offensive demons beats bulky slow teams, while adding speedsters can get the jump on opposing fast teams. Yellow protects Elohim from Fafnir + Kabuso + P3 Lilith ailment teams, turning an otherwise mostly bad matchup to a winnable one. | ||
Fire Survivor | Fire Amp | ||
Infused Mitama | |||
Ma 20 Vi 10 Ag 20 | |||
Brands | |||
Spell/Divine + Speed with Mag ATK% primaries and Speed% Tertiaries. | |||
Target Stats | |||
- |