Difference between revisions of "Shiva/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
− | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Shiva|pvebest1=Red|pvpbest1=Red |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D|tournament=D |
− | |democPrelim= | + | |democPrelim=4 |
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | * | + | *Effective physical sweeper - his [[Vorpal Blade]]-esque [[Standard Attack]] plus high strength, automatic DEF debuff, +90% crit rate, and panel 4's auto-charge upon landing a crit all let him output high AoE damage. |
− | * | + | *Does not require MP to use his AoE standard attack, meaning he is not impeded by [[Spirit Chains of Indignation]]. |
− | + | *Has three sets of Drain resistances and no weakness if Teal, making him a valuable teammate for [[Pierce Negation]] users. This can also combo with his panel 3 to deal a punishing AoE when an enemy hits into NDR. | |
− | *Has three sets of Drain resistances and no weakness if Teal, making him | + | *[[Pralaya]] removes [[Repel Physical|Repel Almighty Physical]] such as the chain effect from [[Lord of the Dead]]. This makes him a good complement for Almighty Physical attackers like [[Shiva A]], who are otherwise walled by it. |
− | *[[Pralaya]] removes | + | *Pralaya deals a pursuing chain attack towards the lowest-HP enemy, potentially helping to secure a kill. |
|con= | |con= | ||
− | *[[Pralaya]] | + | *[[Pralaya]] cannot remove [[Repel Magic|Repel Almighty Magic]], as the skill must hit before the removal chain is triggered. |
− | + | *Even though Pralaya and his panel 3 have bulwark pierce, his standard attack does not. | |
− | *Weak to Ice. | + | *Pralaya and his panel 3 deal magic damage, meaning they cannot benefit from Might, Charge, or his crit rate boosts. Pralaya also lacks [[Remnants]], meaning it is not press-turn-efficient to use compared to crit-spamming with his standard attack. The 4 MP cost and auto-Might from panel 2 aren't enough to make up for this. |
− | *Very expensive to fuse. This is also bad since [[Kartikeya]] | + | *His automatic [[Repel Magic]] is only the normal version, meaning Almighty can go through it. Given that most demons have pierce, this means the shield is unlikely to protect your team from anything. |
+ | *Weak to Ice unless Teal. | ||
+ | *Very expensive to fuse (Cheapest path requires Vishnu, who is 5+5. All other paths are 5+5 and require demons that are at least 5+4). | ||
+ | ** This is also bad since [[Kartikeya]] can only be obtained through a Multi-Fusion involving a Clear Shiva, making it difficult to panel them both at the same time. | ||
+ | *Expensive with limited damage output. Unsuited for the current meta. | ||
|notes= | |notes= | ||
− | * | + | |pairwith= |
+ | * {{DemonIcon|Zaou-Gongen|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 05:11, 17 November 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | Tournament | |||
Shiva |
B | D | D | D | |||
Pros |
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||||||
Cons |
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Notes | - | ||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Red: Discounted God's Hand for a strong ST Phys skill. Also costs 5 MP if P3.
- Teal: Drain Ice to cover his weakness. Also great with Rama or Demiurge to cheese boss fights as he drain Fire and Elec innately as well.
Skill Transfers
Damage Boosters to make Shiva hit hard as possible. Accuracy boosters if facing fast/dodgy enemies.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Butcher: Boosts AOE damage for Vorpal Blade, useful if not red.
- Death Blow: Great if he's P4 and Pralaya is cast first to gain Rebellion.
- Epitome of Carnage: Boosts Phys damage + Crit rate.
- Phys Boost: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy booster.
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist/Null Ice: Great to cover weakness if not Teal.
- Enduring Soul/+: Adds survivability.
Brands
- Stat priorities: Phys ATK%, Phys AC%.
- War: Boosts his damage.
- Divine: Allows him to use Vorpal Blade, God's Hand and Pralaya (if P4) more often
- Aim: Boosts his shaky accuracy to ensure no Press Turns are wasted, plus if he misses, he cannot crit to activate P3.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
Tandava | |||
---|---|---|---|
Transferred Skills | Notes:
Red gives him more flexibilty in his attack options. Vorpal if you need to sweep/take out adds. God's Hand if only the boss is left and does more damage than Vorpal anyways. P4 + Pralaya can be useful if not used in a Gongen team but otherwise, P3 should do just fine. | ||
Phys Amp | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK%. | |||
Target Stats | |||
- |
Nataraja | |||
---|---|---|---|
Transferred Skills | Notes:
Perfect in Drain teams. P4 is somewhat mandatory for Phys Pierce + Rebellion after casting Pralaya. If paired with Demiurge, he can fix MP issues + provide healing to sustain. | ||
Butcher | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK%. | |||
Target Stats | |||
- |
PvP Builds
Hell Gongen PvP Offense without Panel 3 | |||
---|---|---|---|
Transferred Skills | Notes:
Without Panel 3, Hades Blast is needed against Intimidating Stance teams. With Panel 3 active, Vorpal Blade costs 5 MP, making Hades Blast unnecessary and opening up room for a single target attack, such as Fatal Sword L, Berserker God, or God Hand from Red archetype. It can also let you use War brands instead of Divine. | ||
Butcher | Hades Blast | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
Divine and Ward with PATK% primaries and ACC% tertiaries. | |||
Target Stats | |||
Lv. 50 |