Difference between revisions of "Mastema/Builds"
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== Role Summary == | == Role Summary == | ||
| + | |||
| + | {| class="wikitable sortable" style="width: 50%;" | ||
| + | |- | ||
| + | ! rowspan="2" style="width: 80px" | Name | ||
| + | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
| + | ! rowspan="2" | PVE | ||
| + | ! colspan="3" class="unsortable" | PVP | ||
| + | |- style="vertical-align: middle;" | ||
| + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament | ||
| + | |- | ||
| + | <section begin=tierentry />{{TierListData|demon=Mastema|pvebest1=Purple|pvpbest1=Purple | ||
| + | |pve=D | ||
| + | |offensive=F|defensive=F | ||
| + | |democPrelim=5 | ||
| + | |democBoss=3 | ||
| + | |pro= | ||
| + | *Good Magic coupled with [[Trial of Hate]]'s high base power makes him a great Light sweeper. The debuff is icing on the cake. | ||
| + | *Good set of resistances with 1 Null and 2 Repels. | ||
| + | *Works well in [[Archangel]] Teams in light [[Democalypse]]. | ||
| + | *Panel 4 fixed the issue of his AI eventually only casting [[Judgement Light]] if his MP fell low. | ||
| + | *Laughs at his enemies occasionally. | ||
| + | |con= | ||
| + | *No innate Pierce until Panel 4. | ||
| + | *Weak to Fire. This is especially problematic in [[Brands of Sin: Sloth|Brands of Sin Sloth 11]] and above, as the boss has innate [[Trisagion]]. | ||
| + | *[[Binding Cry]] while a flavorful skill is unfortunately wasted on Mastema. | ||
| + | *The random debuffs on Trial of Hate and Panel 3 can roll duplicate stats, and the duplicates don't stack. | ||
| + | |notes= | ||
| + | *Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward. | ||
| + | *Red has a single-target Ice spell in [[Ice Age]], helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK. | ||
| + | |pairwith= | ||
| + | * {{DemonIcon|Michael|size=32px}} | ||
| + | }}<section end=tierentry /> | ||
| + | |} | ||
== PvE Builds == | == PvE Builds == | ||
| + | ===Archetype(s)=== | ||
| + | * Purple: Light Amp to boost Trial of Hate and saves a skill slot. | ||
| + | |||
| + | ===Skill Transfers=== | ||
| + | Damage boosters so Trial of Hate can sweep. | ||
| + | |||
| + | Damage Boosters: | ||
| + | * [[Butcher]]: Boosts AOE damage for Trial of Hate. | ||
| + | * [[Light Survivor]]: Light damage modifier + endure. | ||
| + | * [[Light Enhancement]]: Light damage modifier + added damage when hitting weakness. | ||
| + | * [[Light Boost]]: Early game/budget option. | ||
| + | * [[Serial Killer]]: Early game/budget option. | ||
| + | |||
| + | Other/Misc. Skills: | ||
| + | * [[Resist Fire]]: To ensure Sloth's Lucifer can't hit his fire weakness | ||
| + | * [[Speedster]]: Boosts team speed even further. | ||
| + | * [[Mana Aid]]: Refills his MP after each wave. | ||
| + | |||
| + | ===Brands=== | ||
| + | *Stat priorities: Mag ATK%, Speed% | ||
| + | * Divine: Allows him to cast Trial of Hate more often. | ||
| + | * Spell: Boosts his damage. | ||
| + | * Speed: Boosts team speed even further | ||
| + | |||
| + | ===Mitama=== | ||
| + | # MAG (20): Boosts his damage output. | ||
| + | # AGI (20): To boost team speed. | ||
| + | |||
| + | ===Build(s)=== | ||
| + | |||
| + | {{DemonBuild | ||
| + | |use=Mastemathink | ||
| + | |archetype=Purple | ||
| + | |skill1=Mana Aid | ||
| + | |skill2=Butcher | ||
| + | |stmitama= | ||
| + | |mamitama=20 | ||
| + | |vimitama= | ||
| + | |agmitama=20 | ||
| + | |lumitama= | ||
| + | |brands=Spell + Speed with Mag ATK% | ||
| + | |lvreq= | ||
| + | |hpreq= | ||
| + | |mdefreq= | ||
| + | |matkreq= | ||
| + | |pdefreq= | ||
| + | |patkreq= | ||
| + | |acreq= | ||
| + | |evreq= | ||
| + | |buildnotes=Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn. | ||
| + | }} | ||
== PvP Builds == | == PvP Builds == | ||
Latest revision as of 06:27, 17 November 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| D | F | F | - | ||||
| Pros |
|
||||||
| Cons |
|
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| Notes |
|
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| Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Light Amp to boost Trial of Hate and saves a skill slot.
Skill Transfers
Damage boosters so Trial of Hate can sweep.
Damage Boosters:
- Butcher: Boosts AOE damage for Trial of Hate.
- Light Survivor: Light damage modifier + endure.
- Light Enhancement: Light damage modifier + added damage when hitting weakness.
- Light Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Resist Fire: To ensure Sloth's Lucifer can't hit his fire weakness
- Speedster: Boosts team speed even further.
- Mana Aid: Refills his MP after each wave.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Trial of Hate more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts his damage output.
- AGI (20): To boost team speed.
Build(s)
| Mastemathink | |||
|---|---|---|---|
| Transferred Skills | Notes:
Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn. | ||
| Mana Aid | Butcher | ||
| Infused Mitama | |||
| Ma 20 Ag 20 | |||
| Brands | |||
| Spell + Speed with Mag ATK% | |||
| Target Stats | |||
| - | |||