Difference between revisions of "Mastema/Builds"

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== Role Summary ==
 
== Role Summary ==
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{| class="wikitable sortable" style="width: 50%;"
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|-
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! rowspan="2" style="width: 80px" | Name
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! colspan="2" class="unsortable" | Best Archetype(s)
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! rowspan="2" | PVE
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! colspan="2" class="unsortable" | PVP
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|- style="vertical-align: middle;"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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|-
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<section begin=tierentry />{{TierListData|demon=Mastema|pvebest1=Purple|pvpbest1=Purple
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|pve=C
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|offensive=F|defensive=F
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|democPrelim=5
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|democBoss=3
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|pro=
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*Good Magic coupled with [[Trial of Hate]]'s high base power makes him a great Light sweeper. The debuff is icing on the cake.
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*Good set of resistances with 1 Null and 2 Repels.
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*Works well in [[Archangel]] Teams in light [[Democalypse]].
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*Panel 4 fixed the issue of his AI eventually only casting [[Judgement Light]] if his MP fell low.
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*Laughs at his enemies occasionally.
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|con=
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*No innate Pierce until Panel 4.
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*Weak to Fire. This is especially problematic in [[Brands of Sin: Sloth|Brands of Sin Sloth 11]] and above, as the boss has innate [[Trisagion]].
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*[[Binding Cry]] while a flavorful skill is unfortunately wasted on Mastema.
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*The random debuffs on Trial of Hate and Panel 3 can roll duplicate stats, and the duplicates don't stack.
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|notes=
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*Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward.
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*Red has a single-target Ice spell in [[Ice Age]], helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK.
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|pairwith=
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* {{DemonIcon|Michael|size=32px}}
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}}<section end=tierentry />
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|}
  
 
== PvE Builds ==
 
== PvE Builds ==
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===Archetype(s)===
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* Purple: Light Amp to boost Trial of Hate and saves a skill slot.
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===Skill Transfers===
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Damage boosters so Trial of Hate can sweep.
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Damage Boosters:
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* Butcher: Boosts AOE damage for Trial of Hate.
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* Light Survivor: Light damage modifier + endure.
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* Light Enhancement: Light damage modifier + added damage when hitting weakness.
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* Light Boost: Early game/budget option.
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* Serial Killer: Early game/budget option.
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Other/Misc. Skills:
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* Speedster: Boosts team speed even further.
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* Mana Aid: Refills his MP after each wave.
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===Brands===
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*Stat priorities: Mag ATK%, Speed%
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* Divine: Allows him to cast Trial of Hate more often.
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* Spell: Boosts his damage.
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* Speed: Boosts team speed even further
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===Mitama===
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# MAG (20): Boosts his damage output.
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# AGI (20): To boost team speed.
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===Build(s)===
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{{DemonBuild
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|use=Mastemathink
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|archetype=Purple
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|skill1=Mana Aid
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|skill2=Butcher
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|stmitama=
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|mamitama=20
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|vimitama=
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|agmitama=20
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|lumitama=
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|brands=Spell + Speed with Mag ATK%
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|lvreq=
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|hpreq=
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|mdefreq=
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|matkreq=
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|pdefreq=
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|patkreq=
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|acreq=
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|evreq=
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|buildnotes=Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn.
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}}
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 01:27, 26 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mastema.jpg Mastema
Purple Purple C F F -
Pros
  • Good Magic coupled with Trial of Hate's high base power makes him a great Light sweeper. The debuff is icing on the cake.
  • Good set of resistances with 1 Null and 2 Repels.
  • Works well in Archangel Teams in light Democalypse.
  • Panel 4 fixed the issue of his AI eventually only casting Judgement Light if his MP fell low.
  • Laughs at his enemies occasionally.
Cons
  • No innate Pierce until Panel 4.
  • Weak to Fire. This is especially problematic in Brands of Sin Sloth 11 and above, as the boss has innate Trisagion.
  • Binding Cry while a flavorful skill is unfortunately wasted on Mastema.
  • The random debuffs on Trial of Hate and Panel 3 can roll duplicate stats, and the duplicates don't stack.
Notes
  • Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward.
  • Red has a single-target Ice spell in Ice Age, helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK.
Synergies

PvE Builds

Archetype(s)

  • Purple: Light Amp to boost Trial of Hate and saves a skill slot.

Skill Transfers

Damage boosters so Trial of Hate can sweep. Damage Boosters:

  • Butcher: Boosts AOE damage for Trial of Hate.
  • Light Survivor: Light damage modifier + endure.
  • Light Enhancement: Light damage modifier + added damage when hitting weakness.
  • Light Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.
  • Mana Aid: Refills his MP after each wave.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Trial of Hate more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost team speed.

Build(s)

Mastemathink
ArchPurple.png Transferred Skills Notes:

Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn.

Mana Aid Butcher
Infused Mitama
Ma 20 Ag 20
Brands
Spell + Speed with Mag ATK%
Target Stats
-


PvP Builds