Difference between revisions of "Vasuki"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1065 ( | + | |max_hp= 1065 (222/432) |
− | |max_str= 79 ( | + | |max_str= 79 (392/432) |
− | |max_mag= 204 ( | + | |max_mag= 204 (75/432) |
− | |max_vit= 148 ( | + | |max_vit= 148 (223/432) |
− | |max_agi= 156 ( | + | |max_agi= 156 (173/432) |
− | |max_luck= 171 ( | + | |max_luck= 171 (47/432) |
|patk= 495 | |patk= 495 | ||
|pdef= 532 | |pdef= 532 | ||
|matk= 758 | |matk= 758 | ||
|mdef= 594 | |mdef= 594 | ||
− | |panel1= +15% to Ice | + | |panel1= Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will recei |
− | |panel2= -50% to Ice damage | + | |panel2= -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom. |
− | |panel3= Activates the following Chain Effect | + | |panel3= While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. |
− | + | |panel4= Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies. | |
|panel1stats= HP +25 (MAX +250) | |panel1stats= HP +25 (MAX +250) | ||
|panel2stats= Mag ATK +10 (MAX +100) | |panel2stats= Mag ATK +10 (MAX +100) | ||
|panel3stats= HP +25 (MAX +250) | |panel3stats= HP +25 (MAX +250) | ||
− | |panel4stats= | + | |panel4stats= HP +25 (MAX +250) |
|transfer_skill= Insanity | |transfer_skill= Insanity | ||
− | |innate_skill1= Ice | + | |innate_skill1= Ice Debuff |
|innate_skill2= Halahala | |innate_skill2= Halahala | ||
|a_clear= Ice Age | |a_clear= Ice Age |
Latest revision as of 08:31, 20 November 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
- | Weak | Drain | - | - | - | Resist |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Drake | 86 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1065 (222/432) | Vitality | 148 (223/432) | ||||
Strength | 79 (392/432) | Agility | 156 (173/432) | ||||
Magic | 204 (75/432) | Luck | 171 (47/432) | ||||
PATK | 495 | PDEF | 532 | ||||
MATK | 758 | MDEF | 594 |
Innate Skills | Halahala 6 MP Inflicts Ice damage (Magic, Power: 60) 5 times on random enemies, with a 50% chance to inflict Poison on hit enemies.
Activates the following Chain Effect if the attack is successful: Decreases the ATK and DEF of all enemies by 20% (3 turns) with a 50% chance to inflict Poison. |
Gacha: - | |
Awaken: Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%. Gacha: Sea of Chaos 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and reduces enemy's DEF 20% for 3 turns.
| |
Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | Adds Ice Pierce. +15% to Ice Damage. Activates the following Chain Effect at the start of the 1st turn: Removes Barrier from all enemies, and all enemies enter a state of Gloom (1 turn). While the one with this skill is alive, all party members will recei | -70% to Ice damage received. +50% to Ice damage when all enemies are in a state of Gloom. | While the one with this skill is alive, all enemies will receive the following effect: +40% to the chance of being inflicted with a status ailment while in a state of Gloom, and -25% to status ailment auto cure rate. | Activates the following Chain Effect when an enemy is Poisoned: Inflicts Ice damage (Magic) with 50 Power and Bulwark Pierce on all enemies. |
Panel Step Stat Bonus | HP +25 (MAX +250) | Mag ATK +10 (MAX +100) | HP +25 (MAX +250) | HP +25 (MAX +250) |
Availability
Sword
Dragon King Sword | ||||||||
---|---|---|---|---|---|---|---|---|
Water of Patala | While the one with this skill is alive, all party members will receive the following effect: +15% to Ice damage inflicted. | |||||||
Max Stats | ||||||||
physical/magic increase | Mag ATK 120% | Element Increase | Ice 30% | |||||
Physical Accuracy | 20% | Critical Chance | 20% |
Innate Skills |
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +15% to Ice damage dealt. | Reduces the cost of Samudra Manthan by 1MP. | While the one with this skill is alive, all party members will receive the following effect: +10% to Ice damage. |
Panel Step Stat Bonus | Mag ATK +50(MAX) | Mag ATK +50(MAX) | Mag ATK +50(MAX) |
Shield
Dragon King Shield | ||||||||
---|---|---|---|---|---|---|---|---|
Rope of Manu | +5% to Ice damage. | |||||||
Max Stats | ||||||||
HP | 120% | Elemental Damage Reduction | Ice 20% | |||||
Defence | 50% | Magic Defence | 100% | |||||
Elemental Resistances | ||||||||
- | Weak | Null | - | - | - | - |
Innate Skills |
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +10% to Ice damage. | +30% to max HP. | +20% to Ice damage inflicted. |
Panel Step Stat Bonus | HP: +200(MAX) | HP: +200(MAX) | HP: +200(MAX) |
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Vasuki |
B | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Info | Builds | Lore |
Official Profile
A giant serpent of Hindu legend. It is said the gods bound him to Mount Mandar to churn the sea of milk to create Amrita, the nectar of immortality. With the gods pulling him from one side and the Asura from the other, the strain caused him to vomit up potent venom. Shiva acted quickly to drink the venom before it could sour the Amrita.