Difference between revisions of "Mara"
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 934 ( | + | |max_hp= 934 (358/433) |
− | |max_str= 228 ( | + | |max_str= 228 (14/433) |
− | |max_mag= 109 ( | + | |max_mag= 109 (299/433) |
− | |max_vit= 120 ( | + | |max_vit= 120 (358/433) |
− | |max_agi= 136 ( | + | |max_agi= 136 (268/433) |
− | |max_luck= 172 ( | + | |max_luck= 172 (37/433) |
|patk= 808 | |patk= 808 | ||
|pdef= 576 | |pdef= 576 | ||
|matk= 558 | |matk= 558 | ||
|mdef= 516 | |mdef= 516 | ||
− | |panel1= + | + | |panel1= +20% to Phys hit rate. +20% to Critical hit rate. |
− | |panel2= - | + | |panel2= -70% to Elec damage received. |
|panel3= Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%. | |panel3= Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%. | ||
− | |panel4= | + | |panel4= Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle) |
|panel1stats= HP +25 (MAX +250) | |panel1stats= HP +25 (MAX +250) | ||
|panel2stats= Phys ATK +10(MAX 100) | |panel2stats= Phys ATK +10(MAX 100) | ||
|panel3stats= HP +25 (MAX +250) | |panel3stats= HP +25 (MAX +250) | ||
− | |panel4stats= | + | |panel4stats= HP: +250(MAX) |
|transfer_skill= Null Bind | |transfer_skill= Null Bind | ||
|innate_skill1= Titanomachia | |innate_skill1= Titanomachia |
Latest revision as of 11:26, 7 December 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
- | - | Weak | Drain | - | Resist | Resist |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Tyrant | 90 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 934 (358/433) | Vitality | 120 (358/433) | ||||
Strength | 228 (14/433) | Agility | 136 (268/433) | ||||
Magic | 109 (299/433) | Luck | 172 (37/433) | ||||
PATK | 808 | PDEF | 576 | ||||
MATK | 558 | MDEF | 516 |
Innate Skills | Hell Thrust 7 MP Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.
|
Gacha: - | |
Awaken: Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
| |
Panel 1 | Panel 2 | Panel 3 | Panel 4 | |
Panel Completion Bonus | +20% to Phys hit rate. +20% to Critical hit rate. | -70% to Elec damage received. | Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%. | Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle) |
Panel Step Stat Bonus | HP +25 (MAX +250) | Phys ATK +10(MAX 100) | HP +25 (MAX +250) | HP: +250(MAX) |
Availability
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Mara |
B | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Phys Pierce to break through NDRs.
Skill Transfers
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier
- Butcher: Boosts damage for Hell Thrust & Titanomachia.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost/Serial Killer: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist Ice/Null Ice: To cover his weakness.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
- Aim: Boosts his accuracy.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Thrust King | |||
---|---|---|---|
Transferred Skills | Notes:
P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed. | ||
Butcher | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK% | |||
Target Stats | |||
- |
PvP Builds
Info | Builds | Lore |
Official Profile
The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear. During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and wide, giving birth to many vile creatures.