Difference between revisions of "Seraph/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Seraph|pvebest1=Clear|pvpbest1=Clear |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=F|defensive=F |
+ | |democPrelim=2 | ||
+ | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Very high Magic stat, combined with [[Garden of Eden]] and [[Merciless Blow]] lets him hit weaknesses hard. | + | *Very high Magic stat, combined with [[Garden of Eden]] and [[Merciless Blow]] it lets him hit weaknesses hard. |
− | *Innate [[Trisagion]] and [[Thunderclap]] deal massive damage when targeting | + | *Innate [[Trisagion]] and [[Thunderclap]] deal massive damage when targeting weaknesses. |
− | *[[Garden of Eden]] | + | *Ideal for [[Democalypse]] boss: [[Garden of Eden]] casts [[Offensive Cry]] at the start of a boss fight, and grants a team-wide damage aura when hitting weakness. Panels increase his damage further, ramping up across the 3 turns of boss. At panel 4, he also generates an additional Press Turn as icing on the cake. |
− | + | *Can be used in an [[Archangels]] team if banking solely on [[Uriel]] and [[Gabriel]]'s passives. | |
|con= | |con= | ||
*Only obtainable through [[Democalypse]] grinding. | *Only obtainable through [[Democalypse]] grinding. | ||
*High MP costs make him unsuitable for anything outside [[Democalypse]]. | *High MP costs make him unsuitable for anything outside [[Democalypse]]. | ||
+ | *Weak to Ice. | ||
+ | *No pierce. | ||
+ | |notes= | ||
+ | *The best way to build him for both Democalypses is by focusing on one element (most likely Light, see below) by transferring its respective Enhancement skill (ex. [[Light Enhancement]]) and [[Master Assassin]]. As the +10% damage to weak points given by Enhancements affects all the demon's skills regardless of element, this will ensure a +45% on the chosen element and a +30% on the other one (on comparison, a fully-focused Seraph with both an Amp and an Enhancement gets a total of +50% on the chosen element and of 15% on the other one). | ||
+ | *His Transcend Stones can be redeemed for Democalpyse Coins, so make use of that to unlock skill switches. This lets you give him multiple builds without needing multiple Seraphs. | ||
+ | *P4 [[Michael]] is a great mate for Seraph in Light Democalypse, as they both give damage boost to the whole party (Michael only to Divine/Heralds) and are both of the Herald race, meaning that you can kick in another Archangel (likely [[Gabriel]]), boost their damage and proc their passive, for a stellar amount of damage! | ||
+ | *Seraph Gaming. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Very flexible DPS demon, primarily for Democalypse Boss. | ||
+ | |||
+ | Regarding transcending: | ||
+ | * Since his [[File:Icon Transcend Stone.png|32px|link=]] Transcend Stones are available by exchanging [[File:Icon Democalypse Coins.png|32px|link=]] Democalypse Coins, you could use skill switches to give him 3 extra elemental spells plus one damage booster, allowing him to cover 5 elements. | ||
+ | * If you get the third transfer slot and skill switch, this can be expanded to 4 extra elemental spells, letting him cover all 6 non-Phys elements. | ||
+ | |||
+ | Other elemental spells: | ||
+ | * {{ElementIcon|Ice}} [[Ice Age]] / [[Bufudyne]] | ||
+ | * {{ElementIcon|Elec}} [[Thunder Reign]] / [[Ziodyne]] | ||
+ | * {{ElementIcon|Force}} [[Killing Wind]] / [[Zandyne]] | ||
+ | * {{ElementIcon|Dark}} [[Hell Gaze]] / [[Mudodyne]] | ||
+ | |||
+ | Damage boosters: | ||
+ | * [[Master Assassin]]: 20% ST damage for any element. | ||
+ | * [[Assassin]] / [[Back Attack]] / [[Berserker]]: Budget 10% damage for any element. | ||
+ | * (Element) Enhancement: 10% damage for any element, and 15% damage for a specific one. | ||
+ | * (Element) Boost: 15% damage for a specific element. Since these are relatively cheap, you could overwrite this with the appropriate element every time Democalypse comes around. | ||
+ | |||
+ | ===Brands=== | ||
+ | * Stat priority: MAtk% | ||
+ | * Spell: boost damage | ||
+ | |||
+ | ===Mitama=== | ||
+ | # MAG (20): Boosts his damage output. | ||
+ | # The rest doesn't really matter | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Ultimate Democalypse Bosser | ||
+ | |archetype=Clear | ||
+ | |skill1=Hell Gaze | ||
+ | |skill2=Master Assassin | ||
+ | |stmitama= | ||
+ | |mamitama=20 | ||
+ | |vimitama= | ||
+ | |agmitama= | ||
+ | |lumitama= | ||
+ | |brands=Spell with MAtk% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Replace Hell Gaze with a spell appropriate to the current element. Skill Switches from Transcending makes this easy. | ||
+ | |||
+ | If you've unlocked the third skill slot and its skill switch, add a second damage booster, while the Skill Switch "tray" can hold 3 elements that he's not currently using. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 00:50, 26 August 2024
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Seraph |
B | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
Skill Transfers
Very flexible DPS demon, primarily for Democalypse Boss.
Regarding transcending:
- Since his Transcend Stones are available by exchanging Democalypse Coins, you could use skill switches to give him 3 extra elemental spells plus one damage booster, allowing him to cover 5 elements.
- If you get the third transfer slot and skill switch, this can be expanded to 4 extra elemental spells, letting him cover all 6 non-Phys elements.
Other elemental spells:
Damage boosters:
- Master Assassin: 20% ST damage for any element.
- Assassin / Back Attack / Berserker: Budget 10% damage for any element.
- (Element) Enhancement: 10% damage for any element, and 15% damage for a specific one.
- (Element) Boost: 15% damage for a specific element. Since these are relatively cheap, you could overwrite this with the appropriate element every time Democalypse comes around.
Brands
- Stat priority: MAtk%
- Spell: boost damage
Mitama
- MAG (20): Boosts his damage output.
- The rest doesn't really matter
Ultimate Democalypse Bosser | |||
---|---|---|---|
Transferred Skills | Notes:
Replace Hell Gaze with a spell appropriate to the current element. Skill Switches from Transcending makes this easy. If you've unlocked the third skill slot and its skill switch, add a second damage booster, while the Skill Switch "tray" can hold 3 elements that he's not currently using. | ||
Hell Gaze | Master Assassin | ||
Infused Mitama | |||
Ma 20 | |||
Brands | |||
Spell with MAtk% | |||
Target Stats | |||
- |